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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Hussar" data-source="post: 2557319" data-attributes="member: 22779"><p>I'd actually love an opportunity to be a player in this, but, I guess I'll have to be satisfied with stomping on PC's from time to time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I know what you're saying though. THere is very little loot to be had in the WLD. Particularly Region A. My guys currently have an intelligent magical dagger I tossed in to be a bit of comic relief and guide, a +1 battleaxe, and a +1 Javelin (Paladin's Remorse) that I tossed into the weapons room on a very lucky die roll for magical items. On a side note, thanks to The Le Games for their 17 Magic Weapons pdf. It has already seen daylight in the WLD. Funny thing is, no one has any way of casting identify, so while they know the javelin is magical, they don't bother using it. Heh. </p><p></p><p>I added a touch in the trapped jail room with the teleport pad. I put a Simurg from Dragon 334 in it. It has to be freed by touching the red gem (collapsing field room) to the chain around its neck. Once freed, I'm going to keep it around in Region A to act as a source of info and identifying. At least for a while. Cool critter.</p><p></p><p>Speaking of Dragon 334, my players will curse the day I got that subscription. The alchemical weapons are EXACTLY what the goblins in Region B need to give them that little bit of oomph. Add in a couple of fire siphons and my players are REALLY going to hate Erik Mona. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) Thankees sah, if you happen to read this.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2557319, member: 22779"] I'd actually love an opportunity to be a player in this, but, I guess I'll have to be satisfied with stomping on PC's from time to time. :) I know what you're saying though. THere is very little loot to be had in the WLD. Particularly Region A. My guys currently have an intelligent magical dagger I tossed in to be a bit of comic relief and guide, a +1 battleaxe, and a +1 Javelin (Paladin's Remorse) that I tossed into the weapons room on a very lucky die roll for magical items. On a side note, thanks to The Le Games for their 17 Magic Weapons pdf. It has already seen daylight in the WLD. Funny thing is, no one has any way of casting identify, so while they know the javelin is magical, they don't bother using it. Heh. I added a touch in the trapped jail room with the teleport pad. I put a Simurg from Dragon 334 in it. It has to be freed by touching the red gem (collapsing field room) to the chain around its neck. Once freed, I'm going to keep it around in Region A to act as a source of info and identifying. At least for a while. Cool critter. Speaking of Dragon 334, my players will curse the day I got that subscription. The alchemical weapons are EXACTLY what the goblins in Region B need to give them that little bit of oomph. Add in a couple of fire siphons and my players are REALLY going to hate Erik Mona. :)) Thankees sah, if you happen to read this. [/QUOTE]
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