Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Qwillion" data-source="post: 2592791" data-attributes="member: 14641"><p>DAVE MAGE SAID</p><p></p><p>"What I'd love to see is a version of the WLD that, instead of allowing different paths through the dungeon, would provide only one path that took characters well into epic levels.</p><p></p><p>It's one thing to get through the thing, but another to get through all 15 regions.</p><p></p><p>I wonder if this could be done simply by advancing the monsters that are in each section to higher hit dice/CRs. (Although even this "simple" solution would be massive amounts of work.)"</p><p></p><p></p><p>this sounds like a cool project and I would love to do some work on it here is my proposal.</p><p></p><p></p><p><strong>THE SAGA WLD ADVENTURE PATH 1ST -45TH LEVEL</strong></p><p></p><p>Laid out in a path these sections would remain unchanged</p><p>A E I M J N O</p><p></p><p>Laid out the remaining order would require an increase to all encounter levels</p><p> D, H, K, L, G, F, B, C </p><p></p><p>Region D level 21-23</p><p>Region H level 24-26</p><p>Region K level 27-29</p><p>Region L level 30-33</p><p>Region G level 34-36</p><p>Region F level 37-39</p><p>Region B level 40-42</p><p>Region C level 43-45</p><p></p><p></p><p>These changes count on efficiency (Region N covers the larges part of the maps) and storytelling (E must be linked with I, J must be linked with N etc.)</p><p></p><p>I have also started with Region D because if the project goes no further than it’s first region it will still be modular enough for those who do not follow the path to be able to use the region when characters do pass beyond level 21. </p><p></p><p>I propose starting with region D, going section-by-section room-by-room with each submission taking up a singled #room one at a time until complete. A place to post what room your working on would need to be selected (ala AEG’s website or some such,) so as not to choke this thread with updates posted the main thread. (such as a compilation pdf etc…) This project would demand full compliance with the OGL so that you still have to own the WLD to use these updated states. </p><p></p><p>Example: Region D by this method would require all Encounter Levels increase 3-4 levels </p><p></p><p><u><em><strong>Region D; Section D1-D6; Room D1</strong></em></u></p><p> </p><p><strong>Increases</strong>-Spot DC for the scorch marks increased to DC 30. The derro clean the area from time to time.</p><p>-Caster level of all Tower Spells increased too 15th level, </p><p>-DC’s of the tower spells are all increased by +2, because the savants have become more powerful. </p><p>-All the spells on the tower are Empowered (+50%). </p><p></p><p><u><strong>Advanced Wailing Stone Golem</strong></u></p><p><strong>Huge Construct </strong> </p><p><strong>Hit Dice:</strong> 24d10+40 (172 hp) </p><p><strong>Initiative:</strong> -2 (-2 Dex) </p><p><strong>Speed:</strong> 20 ft. (4 squares) (can't run) </p><p><strong>Armor Class:</strong> 27 (-2 size, -2 Dex, +21 natural), touch 6, flat-footed 27</p><p><strong>Base Attack/Grapple:</strong> +18/+39 </p><p><strong>Attack:</strong> Slam +29 melee (4d8 +13) </p><p><strong>Full Attack:</strong> 2 Slams +29 melee (4d8 +13) </p><p><strong>Space/Reach:</strong> 15 ft./15 ft. </p><p><strong>Special Attacks:</strong> Slow, spell like abilities </p><p><strong>Special Qualities:</strong> Construct traits, Damage reduction 20/-, darkvision 60ft., low-light vision, magic immunity </p><p><strong>Saves: </strong> Fort +8, Ref +6, Will +8 </p><p><strong>Abilities:</strong> Str 37, Dex 7, Con -, Int -, Wis 11, Cha 1 </p><p><strong>Skills:</strong> -</p><p><strong>Feats: </strong> -</p><p><strong>Environment: </strong> Any land </p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 15 </p><p><strong>Treasure:</strong> None </p><p><strong>Alignment:</strong> Always neutral </p><p><strong>Advancement:</strong> 25-48 HD (Huge); 49-72 HD (Gargantuan) </p><p><strong>Level Adjustment:</strong> - </p><p><strong>Slow (Su):</strong> A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 22 Will save to negate. The save DC is Constitution-based.</p><p><strong>Spell-like abilities</strong>-at will feather fall, caster level 15th.</p><p><strong>Wail (Su): </strong> Whenever the golem engages in melee combat, it lets out a tremendous wail lasting until the melee ends. Like a shrieker, the sound attracts nearby creatures disposed to investigating it. </p><p><strong>Immunity to Magic (Ex): </strong> A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.</p><p>A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.</p><p>A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.</p><p></p><p></p><p></p><p>I propose to do d2 next.</p></blockquote><p></p>
[QUOTE="Qwillion, post: 2592791, member: 14641"] DAVE MAGE SAID "What I'd love to see is a version of the WLD that, instead of allowing different paths through the dungeon, would provide only one path that took characters well into epic levels. It's one thing to get through the thing, but another to get through all 15 regions. I wonder if this could be done simply by advancing the monsters that are in each section to higher hit dice/CRs. (Although even this "simple" solution would be massive amounts of work.)" this sounds like a cool project and I would love to do some work on it here is my proposal. [B]THE SAGA WLD ADVENTURE PATH 1ST -45TH LEVEL[/B] Laid out in a path these sections would remain unchanged A E I M J N O Laid out the remaining order would require an increase to all encounter levels D, H, K, L, G, F, B, C Region D level 21-23 Region H level 24-26 Region K level 27-29 Region L level 30-33 Region G level 34-36 Region F level 37-39 Region B level 40-42 Region C level 43-45 These changes count on efficiency (Region N covers the larges part of the maps) and storytelling (E must be linked with I, J must be linked with N etc.) I have also started with Region D because if the project goes no further than it’s first region it will still be modular enough for those who do not follow the path to be able to use the region when characters do pass beyond level 21. I propose starting with region D, going section-by-section room-by-room with each submission taking up a singled #room one at a time until complete. A place to post what room your working on would need to be selected (ala AEG’s website or some such,) so as not to choke this thread with updates posted the main thread. (such as a compilation pdf etc…) This project would demand full compliance with the OGL so that you still have to own the WLD to use these updated states. Example: Region D by this method would require all Encounter Levels increase 3-4 levels [U][I][B]Region D; Section D1-D6; Room D1[/B][/I][/U] [B]Increases[/B]-Spot DC for the scorch marks increased to DC 30. The derro clean the area from time to time. -Caster level of all Tower Spells increased too 15th level, -DC’s of the tower spells are all increased by +2, because the savants have become more powerful. -All the spells on the tower are Empowered (+50%). [U][B]Advanced Wailing Stone Golem[/B][/U] [B]Huge Construct [/B] [B]Hit Dice:[/B] 24d10+40 (172 hp) [B]Initiative:[/B] -2 (-2 Dex) [B]Speed:[/B] 20 ft. (4 squares) (can't run) [B]Armor Class:[/B] 27 (-2 size, -2 Dex, +21 natural), touch 6, flat-footed 27 [B]Base Attack/Grapple:[/B] +18/+39 [B]Attack:[/B] Slam +29 melee (4d8 +13) [B]Full Attack:[/B] 2 Slams +29 melee (4d8 +13) [B]Space/Reach:[/B] 15 ft./15 ft. [B]Special Attacks:[/B] Slow, spell like abilities [B]Special Qualities:[/B] Construct traits, Damage reduction 20/-, darkvision 60ft., low-light vision, magic immunity [B]Saves: [/B] Fort +8, Ref +6, Will +8 [B]Abilities:[/B] Str 37, Dex 7, Con -, Int -, Wis 11, Cha 1 [B]Skills:[/B] - [B]Feats: [/B] - [B]Environment: [/B] Any land [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 15 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 25-48 HD (Huge); 49-72 HD (Gargantuan) [B]Level Adjustment:[/B] - [B]Slow (Su):[/B] A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 22 Will save to negate. The save DC is Constitution-based. [B]Spell-like abilities[/B]-at will feather fall, caster level 15th. [B]Wail (Su): [/B] Whenever the golem engages in melee combat, it lets out a tremendous wail lasting until the melee ends. Like a shrieker, the sound attracts nearby creatures disposed to investigating it. [B]Immunity to Magic (Ex): [/B] A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points. A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round. I propose to do d2 next. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top