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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Hussar" data-source="post: 2619203" data-attributes="member: 22779"><p>It will be interesting to see how my guys fare once the leave region A. They've been taking their time, although the addition of a Crypt Thing was a nice touch, if I do say so myself. Split the party into two. One group got lucky and got bounced into a relatively empty area, the others got bounced into the trog lair. Lots of fun. So far, I've had 1 casualty from the trap in the armor, and several near casualties.</p><p></p><p>The best answer to increasing lethality I've found is to simply do what others are doing - roll EVERYTHING in front of the party. Makes life so much fun.</p><p></p><p>Just a question about those who are min/maxers. How? Since the party can't actually buy anything, the only thing they can tweak is their own characters. I really don't see how class combo's (other than some of the truly silly ones) can make that much of a difference.</p><p></p><p>One other idea is, when you have multiple creatures with more than one door, always send a couple out the other door to attack the party from the rear. Nothing like munched wizzie to make the party nervous. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>((Oh, btw, I now have FOUR Dm's on the go in my <a href="http://shadowdragon.kelticmoose.com/Forum/viewtopic.php?t=522" target="_blank">WLD project</a>. Anyone who is looking for a game, check it out. Yay me.))</p><p></p><p>One other thing I thought of to increase lethality:</p><p></p><p><strong>Improved Sunder</strong></p><p></p><p>Any creature with a DR of X/Magic should be making a sunder attack whenever possible. Since a number of the bigger critters have Power Attack, swapping in improved sunder isn't that big of a change. But it makes a huge difference. A critter that pumps out 15 points of damage in a single attack, breaks that fighter's lovely longsword into useless little pieces. Now the fighter is unarmed and in the reach of the critter. The critter then uses the fighter for a pinjata. A large creature with improved sunder vs a medium creature gets a +8 on his opposed rolls. That's a pretty decent advantage that's going to result in a lot of success. So long as you do 20 points of damage, you'll destroy pretty much any weapon. Not only do you take the fighter out of the fight, but, now your DR steps up to the plate when the fighter yanks out his non-magical other weapon that he's been carrying and never using.</p><p></p><p>You don't even need to do this all that often to have a huge impact on the party. Losing weapons, shields or other items to sunders is going to really change the balance of power very quickly. </p><p></p><p>It's what I plan on doing when the party starts facing some of the bigger stuff.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2619203, member: 22779"] It will be interesting to see how my guys fare once the leave region A. They've been taking their time, although the addition of a Crypt Thing was a nice touch, if I do say so myself. Split the party into two. One group got lucky and got bounced into a relatively empty area, the others got bounced into the trog lair. Lots of fun. So far, I've had 1 casualty from the trap in the armor, and several near casualties. The best answer to increasing lethality I've found is to simply do what others are doing - roll EVERYTHING in front of the party. Makes life so much fun. Just a question about those who are min/maxers. How? Since the party can't actually buy anything, the only thing they can tweak is their own characters. I really don't see how class combo's (other than some of the truly silly ones) can make that much of a difference. One other idea is, when you have multiple creatures with more than one door, always send a couple out the other door to attack the party from the rear. Nothing like munched wizzie to make the party nervous. :) ((Oh, btw, I now have FOUR Dm's on the go in my [url=http://shadowdragon.kelticmoose.com/Forum/viewtopic.php?t=522]WLD project[/url]. Anyone who is looking for a game, check it out. Yay me.)) One other thing I thought of to increase lethality: [b]Improved Sunder[/b] Any creature with a DR of X/Magic should be making a sunder attack whenever possible. Since a number of the bigger critters have Power Attack, swapping in improved sunder isn't that big of a change. But it makes a huge difference. A critter that pumps out 15 points of damage in a single attack, breaks that fighter's lovely longsword into useless little pieces. Now the fighter is unarmed and in the reach of the critter. The critter then uses the fighter for a pinjata. A large creature with improved sunder vs a medium creature gets a +8 on his opposed rolls. That's a pretty decent advantage that's going to result in a lot of success. So long as you do 20 points of damage, you'll destroy pretty much any weapon. Not only do you take the fighter out of the fight, but, now your DR steps up to the plate when the fighter yanks out his non-magical other weapon that he's been carrying and never using. You don't even need to do this all that often to have a huge impact on the party. Losing weapons, shields or other items to sunders is going to really change the balance of power very quickly. It's what I plan on doing when the party starts facing some of the bigger stuff. [/QUOTE]
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