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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="BlueBlackRed" data-source="post: 2637763" data-attributes="member: 24239"><p>The dungeon was designed with the limitations of using the SRD only. You can argue that some of the encounter conditions can give the monsters some bonuses, but nothing ultra powerful.</p><p></p><p>You have allowed your party to have access to abilities that are non in the SRD. This allows your PCs to have some pretty focused powers because they have more options that their opponents do not.</p><p></p><p>This makes the combats that much easier for the party, possibly to the point where their levels could be considered higher than what they actually are.</p><p></p><p>Therefore you power-up the monsters, power-down the XP, or give your monsters some options that they wouldn't have within the SRD.</p><p></p><p>I know it's not the kind of answer you were hoping for, but pre-made modules rarely can stand up to the cleverness and variety of players.</p><p></p><p>Earlier this year Barrent Nobeard and his party were having an easy time of region I, to the point where their DM upped the hit points of Anguish to 600hp (around 4x normal). I believe that one of the main reasons for this was that they had more character options.</p><p></p><p>They dropped the campaign shortly after that, because nothing challenged them.</p><p></p><p>But this is just my opinion. If it doesn't work for you, maybe someone else can think of something that more suits your needs.</p></blockquote><p></p>
[QUOTE="BlueBlackRed, post: 2637763, member: 24239"] The dungeon was designed with the limitations of using the SRD only. You can argue that some of the encounter conditions can give the monsters some bonuses, but nothing ultra powerful. You have allowed your party to have access to abilities that are non in the SRD. This allows your PCs to have some pretty focused powers because they have more options that their opponents do not. This makes the combats that much easier for the party, possibly to the point where their levels could be considered higher than what they actually are. Therefore you power-up the monsters, power-down the XP, or give your monsters some options that they wouldn't have within the SRD. I know it's not the kind of answer you were hoping for, but pre-made modules rarely can stand up to the cleverness and variety of players. Earlier this year Barrent Nobeard and his party were having an easy time of region I, to the point where their DM upped the hit points of Anguish to 600hp (around 4x normal). I believe that one of the main reasons for this was that they had more character options. They dropped the campaign shortly after that, because nothing challenged them. But this is just my opinion. If it doesn't work for you, maybe someone else can think of something that more suits your needs. [/QUOTE]
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