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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Hussar" data-source="post: 2644700" data-attributes="member: 22779"><p>*Gets all warm and fuzzy* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Since Traevanon posted an update on his game, I guess it might be time to do one for mine. </p><p></p><p>My backstory is a little different. I envisioned the Dungeon as a great game between various dieties and other Unspeakable Beings (tm) who are playing in a contest where the playing pieces have know idea what each player's goals are. The PC's are the playing pieces of a couple of minor dieties of luck named Oponn (blatant steal from Stephen Erikson). I'm seeing Oponn's goal as escape from the Dungeon and to cause as much havoc as possible in the process. Enter the PC's. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So far, they've (finally) just about wrapped up region A. They still have to throw down with Longtail in the next session, but, considering the party of seven PC's is all 3rd and 2nd level, it's a pretty forgone conclusion. It will be interesting to see what way they head afterwards. I added an additional little quest into Region A. I placed a Simurg from Dragon 335 in the prison with the teleporter, chained to the wall. They had to retrieve the red gem from the broken trap room and use it to free the angel. However, I also added a Crypt Thing protecting the red gem. After the party got split into two groups, teleported into the former Kobold's lair and into the Forgotten Rooms, they spent two or three sessions figuring out where the heck they were and then finding eachother again. It was really fun, but, something that should be done sparingly. They went back, killed the Crypt Thing (in a really spectacular battle too) and then freed the Simurg. The Simurg has given them a fair bit of information and will remain in Region A as an advisor and guardian.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2644700, member: 22779"] *Gets all warm and fuzzy* :) Since Traevanon posted an update on his game, I guess it might be time to do one for mine. My backstory is a little different. I envisioned the Dungeon as a great game between various dieties and other Unspeakable Beings (tm) who are playing in a contest where the playing pieces have know idea what each player's goals are. The PC's are the playing pieces of a couple of minor dieties of luck named Oponn (blatant steal from Stephen Erikson). I'm seeing Oponn's goal as escape from the Dungeon and to cause as much havoc as possible in the process. Enter the PC's. :) So far, they've (finally) just about wrapped up region A. They still have to throw down with Longtail in the next session, but, considering the party of seven PC's is all 3rd and 2nd level, it's a pretty forgone conclusion. It will be interesting to see what way they head afterwards. I added an additional little quest into Region A. I placed a Simurg from Dragon 335 in the prison with the teleporter, chained to the wall. They had to retrieve the red gem from the broken trap room and use it to free the angel. However, I also added a Crypt Thing protecting the red gem. After the party got split into two groups, teleported into the former Kobold's lair and into the Forgotten Rooms, they spent two or three sessions figuring out where the heck they were and then finding eachother again. It was really fun, but, something that should be done sparingly. They went back, killed the Crypt Thing (in a really spectacular battle too) and then freed the Simurg. The Simurg has given them a fair bit of information and will remain in Region A as an advisor and guardian. [/QUOTE]
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