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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="jim pinto" data-source="post: 2655460" data-attributes="member: 17619"><p>okay.</p><p></p><p>i've thumbed through the text, looked at the maps, and pondered your question and thoroughly</p><p></p><p>....</p><p></p><p>and i'm stumped</p><p></p><p>but</p><p></p><p>never fear, i have an idea and its quite easy to implement</p><p></p><p>Each Room is filled with brilliant, almost blinding light. The walls glow with an unexplainable energy (choose a bright color). An unholy hum fills the otherwise empty room. The walls, covered in gore, ichor, blood, and offal depict scenes of graphic depravity beyond anything the PCs have ever witnessed.</p><p></p><p>Don't describe it. Let their own imaginations take over here. For once, let the PCs come up with the horror for themselves. By now they've seen a lot. And if you tell them the walls are BEYOND imagination, they will conjure up much worse than you will.</p><p></p><p>Upon entering the Room, they immediately become nauseated for 1d4 days, in addition, each Room produces a more powerful and deadly result.</p><p></p><p>Room N50 = causes the PCs to become frightened. DC 25 Willpower save.</p><p>Room N51 = causes the PCs to become frightened or panicked if already frightened. DC 27 Willpower save.</p><p>Room N52 = causes the PCs to become frightened or panicked if already frightened or helpless if already panicked. DC 30 Willpower save.</p><p></p><p>After 1d6 hours, the helpless effect wears off. After 2d6 hours the panicked effect wears off. After 3d6 hours, the frightened effect wears off. Afterwards, the PCs suffer a -2, -4,, or -6 morale penalty to all future Willpower saves will in Region N. The penalty is equal to the number of failed saves, times two.</p><p></p><p>Yeah.</p><p></p><p>Sorry, not my best writing. But its almost midnight and its been over two years since I began work on this project. I honestly can't remember what was supposed to be here.</p><p></p><p>If you don't like any of these ideas, make the walls transparent walls of force, with vile, inhuman, demonic beasts slamming against them over and over again. That should merit the same effects above.</p><p></p><p>Any thoughts? Should I turn in my dice?</p></blockquote><p></p>
[QUOTE="jim pinto, post: 2655460, member: 17619"] okay. i've thumbed through the text, looked at the maps, and pondered your question and thoroughly .... and i'm stumped but never fear, i have an idea and its quite easy to implement Each Room is filled with brilliant, almost blinding light. The walls glow with an unexplainable energy (choose a bright color). An unholy hum fills the otherwise empty room. The walls, covered in gore, ichor, blood, and offal depict scenes of graphic depravity beyond anything the PCs have ever witnessed. Don't describe it. Let their own imaginations take over here. For once, let the PCs come up with the horror for themselves. By now they've seen a lot. And if you tell them the walls are BEYOND imagination, they will conjure up much worse than you will. Upon entering the Room, they immediately become nauseated for 1d4 days, in addition, each Room produces a more powerful and deadly result. Room N50 = causes the PCs to become frightened. DC 25 Willpower save. Room N51 = causes the PCs to become frightened or panicked if already frightened. DC 27 Willpower save. Room N52 = causes the PCs to become frightened or panicked if already frightened or helpless if already panicked. DC 30 Willpower save. After 1d6 hours, the helpless effect wears off. After 2d6 hours the panicked effect wears off. After 3d6 hours, the frightened effect wears off. Afterwards, the PCs suffer a -2, -4,, or -6 morale penalty to all future Willpower saves will in Region N. The penalty is equal to the number of failed saves, times two. Yeah. Sorry, not my best writing. But its almost midnight and its been over two years since I began work on this project. I honestly can't remember what was supposed to be here. If you don't like any of these ideas, make the walls transparent walls of force, with vile, inhuman, demonic beasts slamming against them over and over again. That should merit the same effects above. Any thoughts? Should I turn in my dice? [/QUOTE]
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