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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="just__al" data-source="post: 2678350" data-attributes="member: 11068"><p>Question for everybody.. How are you handling Summon Monster/Natures Ally?</p><p></p><p>I'm running 2 different groups through this (gotta get my 60 bucks worth).</p><p></p><p>The first group was actually summoned themselves into the dungeon by a very desperate rogue who had a mishap with a summon monster scroll. He was poisoned and the rest of his party was alreay dead. The group got summoned, had to help the rogue and still felt a need to "get them" right up until he died. Then they felt themselves being "put back" but they didn't go anywhere.</p><p></p><p>Later they summoned a celestial badger. When the fight was over, the badger didn't go home either. The party ranger cast speak w/animal and the badger (who are prone to rage) had an ATTITUDE about not going home. He ran off and if the players ever get to region E they find him there or maybe with the elves.</p><p></p><p></p><p>The second group actually wandered into the dungeon. They are after the bounty on "The man called Longtail". They just summoned a celestial riding dog into a room with an unsafe doorway but a chest they wanted to get into. The dog fetched the bundle in the chest (continual flame batons) but then the spell expired and the dog went and slept in the corner of the room.</p><p></p><p>Half the party thinks the dungeon must be in Celestia. The other group thinks nothing gets out of the prision. NOTHING.</p><p></p><p>I think if either group starts abusing the fact the animals don't go away I'll have them slowly fade. As it is, they loose control after the spell expires and they don't know it yet, but if they cast it again and there's a monster/ally they've summoned in line of sight, they'll summon it</p></blockquote><p></p>
[QUOTE="just__al, post: 2678350, member: 11068"] Question for everybody.. How are you handling Summon Monster/Natures Ally? I'm running 2 different groups through this (gotta get my 60 bucks worth). The first group was actually summoned themselves into the dungeon by a very desperate rogue who had a mishap with a summon monster scroll. He was poisoned and the rest of his party was alreay dead. The group got summoned, had to help the rogue and still felt a need to "get them" right up until he died. Then they felt themselves being "put back" but they didn't go anywhere. Later they summoned a celestial badger. When the fight was over, the badger didn't go home either. The party ranger cast speak w/animal and the badger (who are prone to rage) had an ATTITUDE about not going home. He ran off and if the players ever get to region E they find him there or maybe with the elves. The second group actually wandered into the dungeon. They are after the bounty on "The man called Longtail". They just summoned a celestial riding dog into a room with an unsafe doorway but a chest they wanted to get into. The dog fetched the bundle in the chest (continual flame batons) but then the spell expired and the dog went and slept in the corner of the room. Half the party thinks the dungeon must be in Celestia. The other group thinks nothing gets out of the prision. NOTHING. I think if either group starts abusing the fact the animals don't go away I'll have them slowly fade. As it is, they loose control after the spell expires and they don't know it yet, but if they cast it again and there's a monster/ally they've summoned in line of sight, they'll summon it [/QUOTE]
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