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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="BlueBlackRed" data-source="post: 2678357" data-attributes="member: 24239"><p>Try having 2 clerics in your party.</p><p>They ruin everything!</p><p>The fireblast in the Pyrefaust did nothing to the party because they have double the divine protection from fire sources.</p><p>Healing certainly isn't a problem. You don't have just one guy who has to stand behind the party's tank and heal him all the time. You have 2 guys saying, "Hey, how about you heal him this time so I can drop a blade barrier on them?".</p><p></p><p>Plus they spend an hour at the beginning of every session planning out and coordinating what spells they are going to memorize.</p><p></p><p>And to make things even worse, region N is not even scratching them. If it weren't for the traps, there would be no real damage at all.</p><p>Nothing neutralizes undead faster than 2 clerics, each with all of their 4th level spells filled with Death Wards. And one of them memorizes a quickened Death Ward.</p><p></p><p>Oh well, at least my players are clever.</p><p>I guess I'll have to increase the difficulty of the remainder of the dungeon.</p><p></p><p>Invistis is going to be bumped up 3 levels. Oh yeah, two quickened spells a round for him. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p>Kasteoficiss...well I might leave her as is, but her and old Invistis might call a truce. Maybe she'll wake up some of the sleeping ones.</p><p>Vinarra...dead. Party killed her in a nice big fight. I'd kept track of all of the wraiths (dread and normal) that fled from the party and put them all in this fight. I even doubled her hp and the party still had no losses.</p><p>The Judge...never had a chance. I even reduced his insanity to just the first round.</p><p></p><p>And they still have the Tyrus the dragon.</p><p>Let's do some math here, ancient dragon that was imprisoned in this dungeon 1000+ years ago. Ancient dragons max out at 1000years. Hmmm... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="BlueBlackRed, post: 2678357, member: 24239"] Try having 2 clerics in your party. They ruin everything! The fireblast in the Pyrefaust did nothing to the party because they have double the divine protection from fire sources. Healing certainly isn't a problem. You don't have just one guy who has to stand behind the party's tank and heal him all the time. You have 2 guys saying, "Hey, how about you heal him this time so I can drop a blade barrier on them?". Plus they spend an hour at the beginning of every session planning out and coordinating what spells they are going to memorize. And to make things even worse, region N is not even scratching them. If it weren't for the traps, there would be no real damage at all. Nothing neutralizes undead faster than 2 clerics, each with all of their 4th level spells filled with Death Wards. And one of them memorizes a quickened Death Ward. Oh well, at least my players are clever. I guess I'll have to increase the difficulty of the remainder of the dungeon. Invistis is going to be bumped up 3 levels. Oh yeah, two quickened spells a round for him. :] Kasteoficiss...well I might leave her as is, but her and old Invistis might call a truce. Maybe she'll wake up some of the sleeping ones. Vinarra...dead. Party killed her in a nice big fight. I'd kept track of all of the wraiths (dread and normal) that fled from the party and put them all in this fight. I even doubled her hp and the party still had no losses. The Judge...never had a chance. I even reduced his insanity to just the first round. And they still have the Tyrus the dragon. Let's do some math here, ancient dragon that was imprisoned in this dungeon 1000+ years ago. Ancient dragons max out at 1000years. Hmmm... :) ;) :D :] [/QUOTE]
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