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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Traevanon" data-source="post: 2680546" data-attributes="member: 37528"><p>Okay here goes:</p><p></p><p><u>Regarding Books allowed</u></p><p>The basics, MM2, MM3, Complete, Divine, Evil, Planar, XPH, pretty much all the WotC stuff except Unearthed Arcana. No Vow of Poverty, no Monkey Grip, no Animate Dead, LA is limited to +2 except in cases where I let the players take over NPCs from the region.</p><p></p><p><u>Starting Equipment</u> is based on the NPC wealth chart in the DMG. I figure the average PC wealth chart should be something the players should shoot for, rather than be the baseline. At 11th level (the current entry level) this is 21,000gp, or enough for +1 equipment all around or a +3 item and a few other bits and pieces.</p><p></p><p><u>Summoning</u> works as designed in most of the dungeon. I figure the devastation of the earthquake allows summon spells to kind of snake their way through less warded areas so that they work. In region N however, summon will be prohibited as described in the book.</p><p></p><p>I generally remember to use the <u>encounter conditions</u>, except I do forget some of the minor items from non-combat rooms like echoes and visions. </p><p></p><p>We try to keep the game as dead-on to the <u>Rules as Written</u> as possible while still maintaining balance and reasonable play.</p><p></p><p>I have always had to boost encounter numbers and/or levels because of the high numbers in my group so I keep a <u>Monster Boosting Cheat Sheet</u> handy. </p><p></p><p><u>Random encounters</u> have come from a mix of the ones provided in the book and from the tables in the DMG.</p><p></p><p><u>Rewards</u> - To this point the characters have been provided with one Wish each. Two players used it for magic items, one used it for knowledge (a Lantern Archon was provided to dispense it), two players used it to escape the dungeon, one used it for a minor permanent effect. It may seem that I'm going easy on them but only 2 original characters have survived so far. +3 items are the standard "good" reward at this point with +2 and lesser items generally going to the Drow to trade (at horrible rates) for custom goods.</p><p></p><p>Last session the players "killed" Baltezzar and a few of his trolls. It was an odd encounter because the two groups were separated by a giant sized pit trap 100 feet deep that had already been sprung. Still they managed, despite the Efreet commanding his minions to Wish one of the characters dead. At the end of the session they returned to the Fire Giant Queen only to find that her Rogue nature has lead her to betray them. So, a third straight week of major combat is coming up. After that the players will need to have at least one session of Roleplaying or puzzle solving before moving on. They can only take so much hack 'n slash before it starts to get tiresome. I'm thinking this time it will be puzzle solving in region V.</p></blockquote><p></p>
[QUOTE="Traevanon, post: 2680546, member: 37528"] Okay here goes: [U]Regarding Books allowed[/U] The basics, MM2, MM3, Complete, Divine, Evil, Planar, XPH, pretty much all the WotC stuff except Unearthed Arcana. No Vow of Poverty, no Monkey Grip, no Animate Dead, LA is limited to +2 except in cases where I let the players take over NPCs from the region. [U]Starting Equipment[/U] is based on the NPC wealth chart in the DMG. I figure the average PC wealth chart should be something the players should shoot for, rather than be the baseline. At 11th level (the current entry level) this is 21,000gp, or enough for +1 equipment all around or a +3 item and a few other bits and pieces. [U]Summoning[/U] works as designed in most of the dungeon. I figure the devastation of the earthquake allows summon spells to kind of snake their way through less warded areas so that they work. In region N however, summon will be prohibited as described in the book. I generally remember to use the [U]encounter conditions[/U], except I do forget some of the minor items from non-combat rooms like echoes and visions. We try to keep the game as dead-on to the [U]Rules as Written[/U] as possible while still maintaining balance and reasonable play. I have always had to boost encounter numbers and/or levels because of the high numbers in my group so I keep a [U]Monster Boosting Cheat Sheet[/U] handy. [U]Random encounters[/U] have come from a mix of the ones provided in the book and from the tables in the DMG. [U]Rewards[/U] - To this point the characters have been provided with one Wish each. Two players used it for magic items, one used it for knowledge (a Lantern Archon was provided to dispense it), two players used it to escape the dungeon, one used it for a minor permanent effect. It may seem that I'm going easy on them but only 2 original characters have survived so far. +3 items are the standard "good" reward at this point with +2 and lesser items generally going to the Drow to trade (at horrible rates) for custom goods. Last session the players "killed" Baltezzar and a few of his trolls. It was an odd encounter because the two groups were separated by a giant sized pit trap 100 feet deep that had already been sprung. Still they managed, despite the Efreet commanding his minions to Wish one of the characters dead. At the end of the session they returned to the Fire Giant Queen only to find that her Rogue nature has lead her to betray them. So, a third straight week of major combat is coming up. After that the players will need to have at least one session of Roleplaying or puzzle solving before moving on. They can only take so much hack 'n slash before it starts to get tiresome. I'm thinking this time it will be puzzle solving in region V. [/QUOTE]
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