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<blockquote data-quote="Hussar" data-source="post: 2683402" data-attributes="member: 22779"><p>If you don't mind a bit of tactical advice BBR, here's an idea for region N. Note, that while creatures cannot step into other planes, they are still incorporeal while in the region, meaning they can still walk through walls, floor and ceilings, they just cannot escape. With that in mind, here's what you do:</p><p></p><p>1. Take about ten spectres and give them a couple of levels of fighter.</p><p>2. For one of their feats, add in Fly By Attack</p><p>3. Using one or two spectres at a time, make a single fly by attack on the party one to three times per hour, no matter where they are. The spectres rise out of the floor, wall or ceiling, make a single attack and then head through the nearest wall/floor/ceiling. </p><p>4. Repeat number 3 while they travel.</p><p>5. If they stop to rest, make single attack runs every twenty minutes or so with 3-6 of the spectres. Target any sleeping PC. Never stand and fight. Always travel through the nearest surface at the end of your move.</p><p></p><p>This should make your party's life pretty difficult while traveling in the region. Their defensive buffs will run out sooner or later and then the spectres specifically target clerics. Whacking a cleric with a couple of negative levels every so often makes life VERY difficult. This is a tactic I've used in the past to great effect. </p><p></p><p>Just a helpful thought.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2683402, member: 22779"] If you don't mind a bit of tactical advice BBR, here's an idea for region N. Note, that while creatures cannot step into other planes, they are still incorporeal while in the region, meaning they can still walk through walls, floor and ceilings, they just cannot escape. With that in mind, here's what you do: 1. Take about ten spectres and give them a couple of levels of fighter. 2. For one of their feats, add in Fly By Attack 3. Using one or two spectres at a time, make a single fly by attack on the party one to three times per hour, no matter where they are. The spectres rise out of the floor, wall or ceiling, make a single attack and then head through the nearest wall/floor/ceiling. 4. Repeat number 3 while they travel. 5. If they stop to rest, make single attack runs every twenty minutes or so with 3-6 of the spectres. Target any sleeping PC. Never stand and fight. Always travel through the nearest surface at the end of your move. This should make your party's life pretty difficult while traveling in the region. Their defensive buffs will run out sooner or later and then the spectres specifically target clerics. Whacking a cleric with a couple of negative levels every so often makes life VERY difficult. This is a tactic I've used in the past to great effect. Just a helpful thought. [/QUOTE]
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