Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Traevanon" data-source="post: 2691964" data-attributes="member: 37528"><p>Okay, its custom Lair time! In region N, room 1 there are a series of tunnels leading to a central area featuring a Devourer. This is where I will place The Tower of Galenus, the Demonologist. The Devourer will remain in his lair below the tower, which is built on top of the 80ft hill of black stone. Unsturdy construction of the devourer's tunnels will be removed, along with the Tremor and Poor Footing effect. Instead Deep Darkness and Stagnant Air will be in effect in the Devourer's lair.</p><p></p><p>The map can be downloaded or viewed at:</p><p><a href="http://www.wizards.com/default.asp?x=dnd/mwa/archive2003" target="_blank">http://www.wizards.com/default.asp?x=dnd/mwa/archive2003</a></p><p></p><p>It will use the Wizard's Tower Map from the WotC Map a Week project July 2003.</p><p></p><p>Designed for a six to eight player level 13-14 party, the tower will be populated mostly by constructs, demons and will be heavy on arcane spell users and magical traps.</p><p></p><p>Box Text:</p><p>Overlooking both the lava river and the smooth carved face of the Crypt, the Tower of Galenus rises over 100 feet above the tall mound of black rock into a maelstrom of fire and lightning which obscures the upper levels. A twisting path leads up the hill to massive doors guarded by two large statues in plate mail. A light too bright for torchlight emanates from windows high up near the clouds. There is a smaller, human sized rough tunnel down at your level, which slopes downward into darkness under the black rock mound.</p><p></p><p>DM Info:</p><p>The upper reaches of the tower are obscured by a 36HD Tempest CR19 (MM2 pg 193) which acts to prevent the PCs from entering through the top of the tower and also casts lightning bolts and drenching rain (also steaming up and concealing the entire area) if the PCs attempt to enter the tower anywhere but through the first floor. </p><p></p><p>The Tempest can be boosted as high as Colossal (49HD) or reduced to normal (24HD) to balance the encounter. If you have no access to MM2 just use Cloudkill for being within the actual tempest and Call Lightning and Control Weather Effects available for use against intruders.</p><p></p><p>Do you think this is an appropriate area for such a sub-dungeon?</p></blockquote><p></p>
[QUOTE="Traevanon, post: 2691964, member: 37528"] Okay, its custom Lair time! In region N, room 1 there are a series of tunnels leading to a central area featuring a Devourer. This is where I will place The Tower of Galenus, the Demonologist. The Devourer will remain in his lair below the tower, which is built on top of the 80ft hill of black stone. Unsturdy construction of the devourer's tunnels will be removed, along with the Tremor and Poor Footing effect. Instead Deep Darkness and Stagnant Air will be in effect in the Devourer's lair. The map can be downloaded or viewed at: [url]http://www.wizards.com/default.asp?x=dnd/mwa/archive2003[/url] It will use the Wizard's Tower Map from the WotC Map a Week project July 2003. Designed for a six to eight player level 13-14 party, the tower will be populated mostly by constructs, demons and will be heavy on arcane spell users and magical traps. Box Text: Overlooking both the lava river and the smooth carved face of the Crypt, the Tower of Galenus rises over 100 feet above the tall mound of black rock into a maelstrom of fire and lightning which obscures the upper levels. A twisting path leads up the hill to massive doors guarded by two large statues in plate mail. A light too bright for torchlight emanates from windows high up near the clouds. There is a smaller, human sized rough tunnel down at your level, which slopes downward into darkness under the black rock mound. DM Info: The upper reaches of the tower are obscured by a 36HD Tempest CR19 (MM2 pg 193) which acts to prevent the PCs from entering through the top of the tower and also casts lightning bolts and drenching rain (also steaming up and concealing the entire area) if the PCs attempt to enter the tower anywhere but through the first floor. The Tempest can be boosted as high as Colossal (49HD) or reduced to normal (24HD) to balance the encounter. If you have no access to MM2 just use Cloudkill for being within the actual tempest and Call Lightning and Control Weather Effects available for use against intruders. Do you think this is an appropriate area for such a sub-dungeon? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top