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<blockquote data-quote="jim pinto" data-source="post: 2713205" data-attributes="member: 17619"><p><strong>not ashamed</strong></p><p></p><p></p><p></p><p>okay.</p><p></p><p>while i would never beg for accolades, and would probably rebuff them anyway, i will take a moment to toot my own horn here. the L5R GM's Survival Guide was my first book in gaming. it would be my first experience with writing for 12 hours a day and i should have known then that i was destined for BIG projects.</p><p></p><p>ha</p><p></p><p>i wrote so much material that 80 pages were cut from it.</p><p></p><p>and it was nominated for an origins award.</p><p></p><p>a fact, i'm very proud of.</p><p></p><p>but when people meet me at cons, to this day, they still don't know who i am.</p><p></p><p>in various capacities i've worked on over 50 books for gaming (including the one word title books which i was the project lead on), and 48 adventure keep adventures. while few people know it, i've also art directed 11,500 pieces of art for various games at aeg. i don't go around listing my achievements, marketing myself, or otherwise "getting my name out there."</p><p></p><p>in fact, i'm not very good at those things.</p><p></p><p>steve long, ken hite, matt forbeck, chris pramas have all done amazing jobs of becoming household names in gaming by putting out great product and letting the work speak for itself.</p><p></p><p>it doesn't hurt that they are uber prolific either.</p><p></p><p>i have a lot of respect for them and the work they've done. and while making millions would be nice, i really never wanted anything more than to be the guy behind the screen, asking everyone to roll for initiative.</p><p></p><p>i see my prescene here as a honor. and i look forward to my two or three visits a day.</p><p></p><p>leaving the industry was NOT an easy decision and i hope in some capacity i can continue to create, even if its from the outside looking in.</p><p></p><p>thanks again for having me, and i promise.... this is the last sappy post.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jim pinto, post: 2713205, member: 17619"] [b]not ashamed[/b] okay. while i would never beg for accolades, and would probably rebuff them anyway, i will take a moment to toot my own horn here. the L5R GM's Survival Guide was my first book in gaming. it would be my first experience with writing for 12 hours a day and i should have known then that i was destined for BIG projects. ha i wrote so much material that 80 pages were cut from it. and it was nominated for an origins award. a fact, i'm very proud of. but when people meet me at cons, to this day, they still don't know who i am. in various capacities i've worked on over 50 books for gaming (including the one word title books which i was the project lead on), and 48 adventure keep adventures. while few people know it, i've also art directed 11,500 pieces of art for various games at aeg. i don't go around listing my achievements, marketing myself, or otherwise "getting my name out there." in fact, i'm not very good at those things. steve long, ken hite, matt forbeck, chris pramas have all done amazing jobs of becoming household names in gaming by putting out great product and letting the work speak for itself. it doesn't hurt that they are uber prolific either. i have a lot of respect for them and the work they've done. and while making millions would be nice, i really never wanted anything more than to be the guy behind the screen, asking everyone to roll for initiative. i see my prescene here as a honor. and i look forward to my two or three visits a day. leaving the industry was NOT an easy decision and i hope in some capacity i can continue to create, even if its from the outside looking in. thanks again for having me, and i promise.... this is the last sappy post. :) [/QUOTE]
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