Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Qwillion" data-source="post: 2727568" data-attributes="member: 14641"><p>I am always happy to see both jims around</p><p></p><p>Ok Mr. Hague my party starts into region E next session (this comming tuesday)</p><p></p><p>I went and modified and corrected some states and made some modifications (half-drow template to the creatures that were originally drow) those changes are to numerous to take up space here so I put them here</p><p><a href="http://www.rpgmp3.com/modules.php?name=Forums&file=viewtopic&p=7719#7719" target="_blank">http://www.rpgmp3.com/modules.php?name=Forums&file=viewtopic&p=7719#7719</a></p><p></p><p>I plan to have Maddness do a walk through on the party, returning to it's lair as it has just finished hunting and is tired. </p><p></p><p>I have a read-aloud section for it's description based on it's type</p><p><em>This Unwholesome creature has a body with the form and fluidity of an amoeba. Its surface has the color, but not the constancy, of dark bronze dragon scales, Countless horns, glowing red eyes, toothy mouths and bat-like wings constantly form and disappear all over the creature, often retreating into its body even as they become apparent. </em></p><p><em>(It smells like spoiled meat)</em></p><p></p><p>I have pregenerated the combat as I know that Maddness has ALOT of die rolls with the idea that the party will hear Maddness' Gibbering before they see Maddness. and taking into acount it's slow movement (this is using my updated movement from the link above as maddness normally only moves at 10, I increased his speed by 10 as a normal mouther is Medium and Maddness is Large, if you use the maddness in the book you will have to update distances.)</p><p></p><p>I am trying to be fair, but I want to be sure, but I believe maddness can make a full attack, improved grab, blood drain and attempt to engulf all on it's action, is this correct?</p><p></p><p>- 1st round (60ft) move 20ft and gibbering</p><p>60ft gibbering: DC 20 Will save or be affected as though by a confusion spell for 1d2 rounds, immune if save </p><p>d%------Behavior</p><p>01-10----Attack caster with melee or ranged weapons (or close with caster if attack is not possible).</p><p>11-20----Act normally.</p><p>21-5-----Do nothing but babble incoherently.</p><p>51-70----Flee away from caster at top possible speed.</p><p>71-100---Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).</p><p></p><p>A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).</p><p></p><p>-2nd round (40 ft) move 20ft breath lightening and gibbering</p><p>60ft: Breath weapon line of lighting two creatures in the line</p><p>(8+5+4+1+4+8)=30 Ref save (DC 25) for half damage </p><p></p><p>-3rd round (20ft) move 20ft, spittle attack or bite attack, and gibbering</p><p>30ft spittle</p><p>Attack: Bite (11)+17=28 melee (1+1)+8=10) or spittle +8 ranged touch ((3)=3</p><p>acid plus DC 25 Fortitude save or be blinded for 1d4 rounds. )</p><p></p><p>-4th round (0ft) 5 ft step, Full Attack, improved grab, blood drain and gibbering</p><p>Full Attack: 6 Bites (19)+17=36, (14)+17=31, (3)+17=20, (11)+17=28, (3)+17=20, (6)+17=23</p><p>melee ((4+6)+8=18, (3+1)+8=12, (1+6)+8=15, (1+6)+8=15, (4+4)+8=16, (4+1)+8=13), </p><p>6 grapples (9)+21=30, (2)+21=23, (5)+21=26, (6)+21=27, (1)+21=22, (14)+21=35</p><p>2 claws (15)+14=29, (7)+14=21 melee ((6)+1=7, (1)+1=2) </p><p>and spittle (3)+6=9 ranged touch ((2)=2acid plus DC 25 Fortitude save or be blinded for 1d4 rounds. )</p><p></p><p>-5th 5ft step 5-ft Grabbed with 3 or more engulf 12 attacks on engulfed</p><p>Engulf DC 26 Reflex and 12 attacks</p><p>3 grapples (12)+21=33, (1)+21=22, (16)+21=37, (8)+21=29 and 3 points of Con</p><p>8 attacks (11)+21=32, (13)+21=34, (7)+21=28, (17)+21=38, (2)+21=23, (15)+21=36</p><p>(6)+21=27 damage: (4+5)+8=17, (6+5)+8=19, (2+4)+8=14, (2+2)+8=12, (4+1)+8=13</p><p>(5+5)+8=18, (6+4)+8=18, (2+4)+8=14</p><p>8 grapples: (20)+21=41, (9)+21=30, (1)+21=22, (3)+21=24, (13)+21=34, (10)+21=31, (13)+21=34</p><p>(18)+21=39 and 7 points of Con damage</p><p></p><p> 6th round double move retreat</p><p></p><p>I have also done this for the Battle with 10 cloakers to help speed up that combat.</p></blockquote><p></p>
[QUOTE="Qwillion, post: 2727568, member: 14641"] I am always happy to see both jims around Ok Mr. Hague my party starts into region E next session (this comming tuesday) I went and modified and corrected some states and made some modifications (half-drow template to the creatures that were originally drow) those changes are to numerous to take up space here so I put them here [url]http://www.rpgmp3.com/modules.php?name=Forums&file=viewtopic&p=7719#7719[/url] I plan to have Maddness do a walk through on the party, returning to it's lair as it has just finished hunting and is tired. I have a read-aloud section for it's description based on it's type [i]This Unwholesome creature has a body with the form and fluidity of an amoeba. Its surface has the color, but not the constancy, of dark bronze dragon scales, Countless horns, glowing red eyes, toothy mouths and bat-like wings constantly form and disappear all over the creature, often retreating into its body even as they become apparent. (It smells like spoiled meat)[/i] I have pregenerated the combat as I know that Maddness has ALOT of die rolls with the idea that the party will hear Maddness' Gibbering before they see Maddness. and taking into acount it's slow movement (this is using my updated movement from the link above as maddness normally only moves at 10, I increased his speed by 10 as a normal mouther is Medium and Maddness is Large, if you use the maddness in the book you will have to update distances.) I am trying to be fair, but I want to be sure, but I believe maddness can make a full attack, improved grab, blood drain and attempt to engulf all on it's action, is this correct? - 1st round (60ft) move 20ft and gibbering 60ft gibbering: DC 20 Will save or be affected as though by a confusion spell for 1d2 rounds, immune if save d%------Behavior 01-10----Attack caster with melee or ranged weapons (or close with caster if attack is not possible). 11-20----Act normally. 21-5-----Do nothing but babble incoherently. 51-70----Flee away from caster at top possible speed. 71-100---Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self). A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked). -2nd round (40 ft) move 20ft breath lightening and gibbering 60ft: Breath weapon line of lighting two creatures in the line (8+5+4+1+4+8)=30 Ref save (DC 25) for half damage -3rd round (20ft) move 20ft, spittle attack or bite attack, and gibbering 30ft spittle Attack: Bite (11)+17=28 melee (1+1)+8=10) or spittle +8 ranged touch ((3)=3 acid plus DC 25 Fortitude save or be blinded for 1d4 rounds. ) -4th round (0ft) 5 ft step, Full Attack, improved grab, blood drain and gibbering Full Attack: 6 Bites (19)+17=36, (14)+17=31, (3)+17=20, (11)+17=28, (3)+17=20, (6)+17=23 melee ((4+6)+8=18, (3+1)+8=12, (1+6)+8=15, (1+6)+8=15, (4+4)+8=16, (4+1)+8=13), 6 grapples (9)+21=30, (2)+21=23, (5)+21=26, (6)+21=27, (1)+21=22, (14)+21=35 2 claws (15)+14=29, (7)+14=21 melee ((6)+1=7, (1)+1=2) and spittle (3)+6=9 ranged touch ((2)=2acid plus DC 25 Fortitude save or be blinded for 1d4 rounds. ) -5th 5ft step 5-ft Grabbed with 3 or more engulf 12 attacks on engulfed Engulf DC 26 Reflex and 12 attacks 3 grapples (12)+21=33, (1)+21=22, (16)+21=37, (8)+21=29 and 3 points of Con 8 attacks (11)+21=32, (13)+21=34, (7)+21=28, (17)+21=38, (2)+21=23, (15)+21=36 (6)+21=27 damage: (4+5)+8=17, (6+5)+8=19, (2+4)+8=14, (2+2)+8=12, (4+1)+8=13 (5+5)+8=18, (6+4)+8=18, (2+4)+8=14 8 grapples: (20)+21=41, (9)+21=30, (1)+21=22, (3)+21=24, (13)+21=34, (10)+21=31, (13)+21=34 (18)+21=39 and 7 points of Con damage 6th round double move retreat I have also done this for the Battle with 10 cloakers to help speed up that combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top