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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="dorentir" data-source="post: 2739533" data-attributes="member: 18510"><p>I've used e-tools for this function. It has a random npc generator where you can completely randomize everything (level, race, alignment, class, etc.), or you can choose to specify some or more elements. With etools you are given the choice of stat output --- for my npcs I cut and paste the stat block into a word document, size the page for 4x6 index cards and print them out like that.</p><p>I usually generate the random NPC and then use the character editor to change it a little in order to make it a little less generic. The NPCs generated usually have more magic than I like NPCs to have in my game. The completely random NPCs that e-tools generates don't seem to be that different from one another --- if you ask it to generate 2 half orc fighters it will generate 2 that are very similar (or they may be exactly alike -- I'm not sure).</p><p>I've done this a fair bit and now have a little card file full of NPCs as well as commonly used monsters --- I don't like having to manage too many books when I DM and the index cards are just about right for low level NPCs and monsters. Upper level spellcasters, though, seem to need 8x10 pages at least.</p><p>I like e-tools but normally use a Mac, so I have to use my wife's PC to run my etools so it isn't terribly practical for me. My one criticism is that the random creatures aren't random enough -- all of the random 3rd level human sorcerors seem pretty much the same --- usually choosing the most logical and obvious feats and skills. I've heard some people complain about the accuracy of e-tools --- but I've found the characters generated are far more accurate in terms of skill points, encumberance, etc., than my players tend to generate by hand so I guess we all have degrees of desire for pure accuracy and mine isn't that high. I have a hard enough time getting the players with divergent schedules together for a game.</p></blockquote><p></p>
[QUOTE="dorentir, post: 2739533, member: 18510"] I've used e-tools for this function. It has a random npc generator where you can completely randomize everything (level, race, alignment, class, etc.), or you can choose to specify some or more elements. With etools you are given the choice of stat output --- for my npcs I cut and paste the stat block into a word document, size the page for 4x6 index cards and print them out like that. I usually generate the random NPC and then use the character editor to change it a little in order to make it a little less generic. The NPCs generated usually have more magic than I like NPCs to have in my game. The completely random NPCs that e-tools generates don't seem to be that different from one another --- if you ask it to generate 2 half orc fighters it will generate 2 that are very similar (or they may be exactly alike -- I'm not sure). I've done this a fair bit and now have a little card file full of NPCs as well as commonly used monsters --- I don't like having to manage too many books when I DM and the index cards are just about right for low level NPCs and monsters. Upper level spellcasters, though, seem to need 8x10 pages at least. I like e-tools but normally use a Mac, so I have to use my wife's PC to run my etools so it isn't terribly practical for me. My one criticism is that the random creatures aren't random enough -- all of the random 3rd level human sorcerors seem pretty much the same --- usually choosing the most logical and obvious feats and skills. I've heard some people complain about the accuracy of e-tools --- but I've found the characters generated are far more accurate in terms of skill points, encumberance, etc., than my players tend to generate by hand so I guess we all have degrees of desire for pure accuracy and mine isn't that high. I have a hard enough time getting the players with divergent schedules together for a game. [/QUOTE]
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