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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="BlueBlackRed" data-source="post: 2811349" data-attributes="member: 24239"><p>Alright.</p><p>The most recent gaming session did not go quite the direction I had expected.</p><p>But it wasn't a bad session. Not in the least.</p><p>Because the party has obliterated much of the region's BBEGs, this gave them and Invistis free reign of region N.</p><p>I was able to use that to push the story along. Since the party had so conveniently defeated the other warlords, Invistis had made a deal with the Shadow King. During the last session, each of the levers keeping the Walls of Force to the World Eater's lair were turned off one by one by an Iron Golem.</p><p></p><p>The session ended with the defeat of Invistis's minions and the fleeing of Invistis. He has placed all 3 of his keys into the bronze doors.</p><p></p><p>Now all that's left to do is for the party to place their only key, the ruby star, into the last bronze door (I think it's the western door).</p><p></p><p>On January 6, unless they go and do something way out there (which is not a rare occurance for them), they will be fighting the World Eater.</p><p></p><p>This is not a final listing of what there will be to fight, but it's probably pretty close:</p><p>- 10 skeleton hordes, with each individual skeleton getting the HD bonus for a total of 1800hp per horde.</p><p>- 4 of Quillions Knights of Ruin's Wrath with mounts.</p><p>- 50 Dread Wraiths (yes that many have fled from the party or not been discovered by them).</p><p>- The 5 skeletal pyrohydras</p><p>- Several small groups of minor undead that are more fodder than anything else.</p><p>- Invistis, who will receive from the World Eater a level of Archmage (in addition to the 3 levels of wizard I gave him).</p><p></p><p>I have several little tricks up my sleeve that I'd rather not go in to as of yet. My players may be reading this thread and I want to keep them off-balance.</p><p></p><p>I expect the combat to last at least 5 hours once it is started.</p><p></p><p>The only potential wild card would be the 2 scrolls (Freedom & Imprisonment).</p><p>I'm still considering how I want to handle them.</p><p>But the party definitely knows that they mean something.</p><p>Come on, how many scrolls have you found that are written on flash-paper that refuse to leave the region and can't enter and Antimagic Field?</p></blockquote><p></p>
[QUOTE="BlueBlackRed, post: 2811349, member: 24239"] Alright. The most recent gaming session did not go quite the direction I had expected. But it wasn't a bad session. Not in the least. Because the party has obliterated much of the region's BBEGs, this gave them and Invistis free reign of region N. I was able to use that to push the story along. Since the party had so conveniently defeated the other warlords, Invistis had made a deal with the Shadow King. During the last session, each of the levers keeping the Walls of Force to the World Eater's lair were turned off one by one by an Iron Golem. The session ended with the defeat of Invistis's minions and the fleeing of Invistis. He has placed all 3 of his keys into the bronze doors. Now all that's left to do is for the party to place their only key, the ruby star, into the last bronze door (I think it's the western door). On January 6, unless they go and do something way out there (which is not a rare occurance for them), they will be fighting the World Eater. This is not a final listing of what there will be to fight, but it's probably pretty close: - 10 skeleton hordes, with each individual skeleton getting the HD bonus for a total of 1800hp per horde. - 4 of Quillions Knights of Ruin's Wrath with mounts. - 50 Dread Wraiths (yes that many have fled from the party or not been discovered by them). - The 5 skeletal pyrohydras - Several small groups of minor undead that are more fodder than anything else. - Invistis, who will receive from the World Eater a level of Archmage (in addition to the 3 levels of wizard I gave him). I have several little tricks up my sleeve that I'd rather not go in to as of yet. My players may be reading this thread and I want to keep them off-balance. I expect the combat to last at least 5 hours once it is started. The only potential wild card would be the 2 scrolls (Freedom & Imprisonment). I'm still considering how I want to handle them. But the party definitely knows that they mean something. Come on, how many scrolls have you found that are written on flash-paper that refuse to leave the region and can't enter and Antimagic Field? [/QUOTE]
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