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<blockquote data-quote="Max Rebo" data-source="post: 2811869" data-attributes="member: 23804"><p>We just played a great game.</p><p>My group is still in Region F and were entering F62, where they were ambushed by the minotaur rogue. The ensuing noisy battle drew the attention of Gartuk, who got three of her Red Horn cronies to assist in seeing what was going on.</p><p>The party killed all the minotaurs except Gartuk, who they knocked out and tied up. The party's shadowdancer had his shadow companion drain all of Gartuks strength and they drug her to F75. There they bargained with those 3 minotaurs for safe passage out of this region. (They had gone through a teleport door a LONG time ago and now they're confused about which direction is the way out.)</p><p>The minotaurs agreed they would tell the group if they let Gartuk free. The minotaurs told them to head into F77 without telling them Rashmarik the rakshasa was in there. Rashmarik had time to summon Evards black tentacles and cast invisibilty on himself.</p><p></p><p>A LONG battle ensued between Rashmarik and the party. The minotaurs joined in and a 19 round battle began! Probably the longest battle I can remember running.</p><p>The groups fighter ended up running from F77 to F74 to F64 and back again (he got lost!) and denied the group their dual-scimitar wielding damage machine.</p><p></p><p>They couldnt get past the rakshasa's DR or SR. Finally they got him flanked and were able to kill him with all the sneak attack damage from the rogue. One round later, the fighter FINALLY got back (after like 11 rounds of running around!) having backtracked his progress to where he made the wrong turn.</p><p></p><p>Anyways, this ended up being my favorite fight so far, although the goblin fights in B had me laughing pretty hard, too.</p><p></p><p>F79 proved interesting since two of my goofball players now had a rod of wonder (one from C and the other was Rashmarik's). The dragon disciple sorcerer (who now rides on that damned flying carpet he found) managed to turn himself 5 inches tall and on the next round he summoned an elephant! The rogue managed to summon a patch of grass and then a pointless rainbow (they all made their saves.) The combat with the remaining Red Horns made the elephant scared and it attacked evryone it saw! It was promptly slaughtered.</p><p></p><p>( I decided the 5 inches tall thing would be temporary since it made it really time consuming to figure out his new AC due to size and all that crap. The rogue is STILL purple, however, caused by the same rod like 4 games ago.)</p><p></p><p>They made their way to F99 and finally F100. It was here that the half-orc cleric decided to summon a hound archon. On the spur of the moment I decided to have him be from Region G. I realize that fudges the rules a bit but it was cool and that wins out in my games. It seemd like a novel way to spread info about another region.</p><p></p><p>Ive been handling summon spells by having the creatures stay in the dungeon after the duration wears off, with the caster losing control of said creature. Celestials tend to be non-aggressive and the fiendish go balistic.</p><p></p><p>I had the hound archon befriend them after the cleric healed him. I thought this was a good way to learn about Region G since it was looking like they wont go there. We stopped at that point, with the hound archon insisting he return to his guard duties since his post was under attack by a horde of demons. That got their attention.</p><p></p><p>I may put a teleport door in F96 to avoid the inevitable backtracking. Or maybe in that intersection of dead ends to the left of F100. They still havent realized that they went through one in F90.</p></blockquote><p></p>
[QUOTE="Max Rebo, post: 2811869, member: 23804"] We just played a great game. My group is still in Region F and were entering F62, where they were ambushed by the minotaur rogue. The ensuing noisy battle drew the attention of Gartuk, who got three of her Red Horn cronies to assist in seeing what was going on. The party killed all the minotaurs except Gartuk, who they knocked out and tied up. The party's shadowdancer had his shadow companion drain all of Gartuks strength and they drug her to F75. There they bargained with those 3 minotaurs for safe passage out of this region. (They had gone through a teleport door a LONG time ago and now they're confused about which direction is the way out.) The minotaurs agreed they would tell the group if they let Gartuk free. The minotaurs told them to head into F77 without telling them Rashmarik the rakshasa was in there. Rashmarik had time to summon Evards black tentacles and cast invisibilty on himself. A LONG battle ensued between Rashmarik and the party. The minotaurs joined in and a 19 round battle began! Probably the longest battle I can remember running. The groups fighter ended up running from F77 to F74 to F64 and back again (he got lost!) and denied the group their dual-scimitar wielding damage machine. They couldnt get past the rakshasa's DR or SR. Finally they got him flanked and were able to kill him with all the sneak attack damage from the rogue. One round later, the fighter FINALLY got back (after like 11 rounds of running around!) having backtracked his progress to where he made the wrong turn. Anyways, this ended up being my favorite fight so far, although the goblin fights in B had me laughing pretty hard, too. F79 proved interesting since two of my goofball players now had a rod of wonder (one from C and the other was Rashmarik's). The dragon disciple sorcerer (who now rides on that damned flying carpet he found) managed to turn himself 5 inches tall and on the next round he summoned an elephant! The rogue managed to summon a patch of grass and then a pointless rainbow (they all made their saves.) The combat with the remaining Red Horns made the elephant scared and it attacked evryone it saw! It was promptly slaughtered. ( I decided the 5 inches tall thing would be temporary since it made it really time consuming to figure out his new AC due to size and all that crap. The rogue is STILL purple, however, caused by the same rod like 4 games ago.) They made their way to F99 and finally F100. It was here that the half-orc cleric decided to summon a hound archon. On the spur of the moment I decided to have him be from Region G. I realize that fudges the rules a bit but it was cool and that wins out in my games. It seemd like a novel way to spread info about another region. Ive been handling summon spells by having the creatures stay in the dungeon after the duration wears off, with the caster losing control of said creature. Celestials tend to be non-aggressive and the fiendish go balistic. I had the hound archon befriend them after the cleric healed him. I thought this was a good way to learn about Region G since it was looking like they wont go there. We stopped at that point, with the hound archon insisting he return to his guard duties since his post was under attack by a horde of demons. That got their attention. I may put a teleport door in F96 to avoid the inevitable backtracking. Or maybe in that intersection of dead ends to the left of F100. They still havent realized that they went through one in F90. [/QUOTE]
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