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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Max Rebo" data-source="post: 2812465" data-attributes="member: 23804"><p>The party has a 10th level rogue shadowdancer, a 9th level human fighter with a double scimitar and the improved critical feat, a 9th level human sorcerer dragon disciple and a 10th level half-orc cleric of Pelor. They are high level for this region so Ive been using some of the encounter adjustment options in the book.</p><p>i leave some the same, however, so they feel like they're really gaining power.</p><p></p><p>The first round they walked into F77 where the rakshasa had already boosted himself up with mage armor and invisibility. They bartered with the minotaurs in F75 for several rounds and Rashmarik heard them. </p><p>The room (F77) was crawling with evards black tentacles. The party never encountered this spell before so they thought they could hack their way through. I ruled that the fighter could take 5 ft adjustments each round to try and pass through the tentacle area but that it provoked a LOT of AoO. It made the whole thing cool and cinematic. The rakshasa (which I "voiced" in a calm and sinister tone) was taunting the party while the minotaurs were helping Gartuk. I also fudged the idea that these minotaurs propped her up and she could talk, ordering them to attack.</p><p>Of course, by the rules, this was impossible with her having a strength of 0, but it made the encounter even crazier and fun, so that won out over the rules.</p><p></p><p>Rashmarik cast around 4 or 5 lightning bolts during the course of the encounter which would arc out and blast everyone in their path. His backwards paws crackling with electricity helped him to stand out as a memorable villian. </p><p></p><p>He also summoned a fiendish crocodile for the party to fight.</p><p></p><p>The fighter, Zynn Battlereach, tried to make his way through the tentacles trying to get to Rashmarik. The shadowdancers shadow companion went through the wall to try and find the rakshasa but Rashmarik blasted him with a lightning bolt and killed him! </p><p>The dragon disciple had a fire elemental familiar that was killed by one of the minotaurs. So BOTH of their companions were slaughtered during the course of this fight!</p><p></p><p>Eventually the rakshasa fled the room when Zynn got close enough to him (I had changed up spells to give him fly). Recasting invisibility he flew down the tunnels and into the northern corridor of F75 (right behind the strengthless Gartuk).</p><p></p><p>Zynn got through the room EVENTUALLY only to find the creature gone. So he chased after him not quite having the area figured out. He went right instead of left going to F74 then to F66 then F64 trying to find his way back. I think he wasted like 9 or 10 rounds doing this alone.</p><p></p><p>Gartuk stood up as the last of her minotaurs were killed (again, fudging rules in sake of the cinematic). She started to speak but fell over dead as the rakshasa stood behind her, having just killed his worthless "ally."</p><p></p><p>The rogue moved into the hallway with the cleric. The half orc was trying to summon a fiendish wolf on the following round, so the rogue could sneak attack. However, Rashmarik <em>compelled </em> the rogue to leave him alone and the plan was foiled. When the rakshasa tried to blast the cleric and rogue with the last of his lightning bolts two rounds later, the rogue got to make another save and realized he was duped.</p><p>(As all this happened, the fighter was running around trying to get back. Heh!)</p><p>The cleric also attempted to dismiss rashmarik but he made his save.</p><p>She summoned the wolf again 2 rounds later. ( She like summoning crap!)</p><p></p><p>The sorcerer couldnt overcome the tigerman's SR, so he went into F77 (right after the tentacles spell finally wore off) looking for anything to help. He was still zipping around on his flying carpet, looking about for any magical items. He found the chest but not the key so he was screwed. He had no way to open it!</p><p>No fighter and the sorcerer couldnt do anything!</p><p></p><p>By this point, its time to stop. But we cant. Not until this is FINISHED, by gum! The real world will have to wait. You cant stop mid-encounter! Theres an unwritten law, damn it!</p><p></p><p>The rakshasa's DR was too much for the group without Zynn so the rogue came up with a plan: his rod of wonder. The chaos this thing brings to the game is always great. Elephants. Rainbows. Purple skin. Its always a good time. </p><p>The first attempt was a fireball which was used when the minotaurs were still kicking. This time brought about the slow spell and it couldnt of come at a better time. The rogue grappled Rashmakik and tried to shove his flask of poison down its throat. The vial shattered. Rashmarik bit the rogue. The plan had failed.</p><p></p><p>Eventually the rogue got the rakshasa flanked and gave him the ol' sneak attack like 3 rounds in a row. The fiendish wolf tripped him after it bit him.</p><p>The fighter ran in a round later to kill the fiendish wolf that the cleric summoned and lost control of (since they dont unsummon in my game. They stay there like everything else.)</p><p></p><p>Thats about as "round-by-round" as I can remember. It was 19 rounds afterall!</p><p></p><p>The dice rolls in conjunction with what the book said and what the PC's did, made the encounter great. The stars aligned. Great stuff.</p><p>And thanks for checking in, Jim. Have a great new year!</p><p></p><p>(We might play tomorrow. I'll post if anything cool went down!)</p></blockquote><p></p>
[QUOTE="Max Rebo, post: 2812465, member: 23804"] The party has a 10th level rogue shadowdancer, a 9th level human fighter with a double scimitar and the improved critical feat, a 9th level human sorcerer dragon disciple and a 10th level half-orc cleric of Pelor. They are high level for this region so Ive been using some of the encounter adjustment options in the book. i leave some the same, however, so they feel like they're really gaining power. The first round they walked into F77 where the rakshasa had already boosted himself up with mage armor and invisibility. They bartered with the minotaurs in F75 for several rounds and Rashmarik heard them. The room (F77) was crawling with evards black tentacles. The party never encountered this spell before so they thought they could hack their way through. I ruled that the fighter could take 5 ft adjustments each round to try and pass through the tentacle area but that it provoked a LOT of AoO. It made the whole thing cool and cinematic. The rakshasa (which I "voiced" in a calm and sinister tone) was taunting the party while the minotaurs were helping Gartuk. I also fudged the idea that these minotaurs propped her up and she could talk, ordering them to attack. Of course, by the rules, this was impossible with her having a strength of 0, but it made the encounter even crazier and fun, so that won out over the rules. Rashmarik cast around 4 or 5 lightning bolts during the course of the encounter which would arc out and blast everyone in their path. His backwards paws crackling with electricity helped him to stand out as a memorable villian. He also summoned a fiendish crocodile for the party to fight. The fighter, Zynn Battlereach, tried to make his way through the tentacles trying to get to Rashmarik. The shadowdancers shadow companion went through the wall to try and find the rakshasa but Rashmarik blasted him with a lightning bolt and killed him! The dragon disciple had a fire elemental familiar that was killed by one of the minotaurs. So BOTH of their companions were slaughtered during the course of this fight! Eventually the rakshasa fled the room when Zynn got close enough to him (I had changed up spells to give him fly). Recasting invisibility he flew down the tunnels and into the northern corridor of F75 (right behind the strengthless Gartuk). Zynn got through the room EVENTUALLY only to find the creature gone. So he chased after him not quite having the area figured out. He went right instead of left going to F74 then to F66 then F64 trying to find his way back. I think he wasted like 9 or 10 rounds doing this alone. Gartuk stood up as the last of her minotaurs were killed (again, fudging rules in sake of the cinematic). She started to speak but fell over dead as the rakshasa stood behind her, having just killed his worthless "ally." The rogue moved into the hallway with the cleric. The half orc was trying to summon a fiendish wolf on the following round, so the rogue could sneak attack. However, Rashmarik [I]compelled [/I] the rogue to leave him alone and the plan was foiled. When the rakshasa tried to blast the cleric and rogue with the last of his lightning bolts two rounds later, the rogue got to make another save and realized he was duped. (As all this happened, the fighter was running around trying to get back. Heh!) The cleric also attempted to dismiss rashmarik but he made his save. She summoned the wolf again 2 rounds later. ( She like summoning crap!) The sorcerer couldnt overcome the tigerman's SR, so he went into F77 (right after the tentacles spell finally wore off) looking for anything to help. He was still zipping around on his flying carpet, looking about for any magical items. He found the chest but not the key so he was screwed. He had no way to open it! No fighter and the sorcerer couldnt do anything! By this point, its time to stop. But we cant. Not until this is FINISHED, by gum! The real world will have to wait. You cant stop mid-encounter! Theres an unwritten law, damn it! The rakshasa's DR was too much for the group without Zynn so the rogue came up with a plan: his rod of wonder. The chaos this thing brings to the game is always great. Elephants. Rainbows. Purple skin. Its always a good time. The first attempt was a fireball which was used when the minotaurs were still kicking. This time brought about the slow spell and it couldnt of come at a better time. The rogue grappled Rashmakik and tried to shove his flask of poison down its throat. The vial shattered. Rashmarik bit the rogue. The plan had failed. Eventually the rogue got the rakshasa flanked and gave him the ol' sneak attack like 3 rounds in a row. The fiendish wolf tripped him after it bit him. The fighter ran in a round later to kill the fiendish wolf that the cleric summoned and lost control of (since they dont unsummon in my game. They stay there like everything else.) Thats about as "round-by-round" as I can remember. It was 19 rounds afterall! The dice rolls in conjunction with what the book said and what the PC's did, made the encounter great. The stars aligned. Great stuff. And thanks for checking in, Jim. Have a great new year! (We might play tomorrow. I'll post if anything cool went down!) [/QUOTE]
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