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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Traevanon" data-source="post: 2824736" data-attributes="member: 37528"><p>True res cannot res the truly sick or aged, so you can have Evalan tell the party that Cerlebrai is too weak to be True Rezzed.</p><p></p><p>Or you can have the Demons Soul Bind him or something, that is what I did. I have Glabshayy (a rogue type IMC) a scroll of Soul Bind and huge UMD.</p><p></p><p>By the way, the Glabshayy battle occurred in the 4-way intersection between rooms G78, G79 and G82. The party was rushing to attack while the bulk of the demons were distracted by the Children of the Light and the Celestial Garrison, and were down many spells.</p><p></p><p>It wound up with a sort of pre-battle against several vrocks and a succubus, about the time that battle subsided, Glabshayy arrived with two Marilith overlords and things turned grim for the party. Glabshayy was somewhat ineffective, due to most of the party being immune to his sneak attacks (Kelvezu MM2), but he did constantly greater dispel them so that the Mariliths could be more effective.</p><p></p><p>Blade Barrier at will is grim. Especially in a long 4-way corridor. Mariliths have this power which, when combined with high spell resistance and confined quarters, produces a bad state of affairs for the party.</p><p></p><p>Ultimately the party members had to retreat toward Glabshayy's throne room where the Flame of Aranas was being kept. Then everything turned upside down as the Anti-gravity trap went off. I made this a bit grimmer by having built in 5d6 spikes on the cieling. A lucky crit from the Orc took down Glabshayy on an opportunity attack...</p><p></p><p>All in all it was a great battle. I think that the Orc's player Joe will remember it for a long time.</p><p></p><p>Now the party is heading into Region N, though I'm still a bit confused over who has what pieces of the puzzle to lock down the World Eater.</p><p></p><p>I've told the party that they have to enter the World Eater's chamber and discharge four ward staves (they only have three) on the forcefield to recharge it (an on the fly call, I didnt know they were headed to N today). Hopefully that doesnt screw things up too bad storywise. The world eater will probably already be broken free by the time they get there anyhow.</p></blockquote><p></p>
[QUOTE="Traevanon, post: 2824736, member: 37528"] True res cannot res the truly sick or aged, so you can have Evalan tell the party that Cerlebrai is too weak to be True Rezzed. Or you can have the Demons Soul Bind him or something, that is what I did. I have Glabshayy (a rogue type IMC) a scroll of Soul Bind and huge UMD. By the way, the Glabshayy battle occurred in the 4-way intersection between rooms G78, G79 and G82. The party was rushing to attack while the bulk of the demons were distracted by the Children of the Light and the Celestial Garrison, and were down many spells. It wound up with a sort of pre-battle against several vrocks and a succubus, about the time that battle subsided, Glabshayy arrived with two Marilith overlords and things turned grim for the party. Glabshayy was somewhat ineffective, due to most of the party being immune to his sneak attacks (Kelvezu MM2), but he did constantly greater dispel them so that the Mariliths could be more effective. Blade Barrier at will is grim. Especially in a long 4-way corridor. Mariliths have this power which, when combined with high spell resistance and confined quarters, produces a bad state of affairs for the party. Ultimately the party members had to retreat toward Glabshayy's throne room where the Flame of Aranas was being kept. Then everything turned upside down as the Anti-gravity trap went off. I made this a bit grimmer by having built in 5d6 spikes on the cieling. A lucky crit from the Orc took down Glabshayy on an opportunity attack... All in all it was a great battle. I think that the Orc's player Joe will remember it for a long time. Now the party is heading into Region N, though I'm still a bit confused over who has what pieces of the puzzle to lock down the World Eater. I've told the party that they have to enter the World Eater's chamber and discharge four ward staves (they only have three) on the forcefield to recharge it (an on the fly call, I didnt know they were headed to N today). Hopefully that doesnt screw things up too bad storywise. The world eater will probably already be broken free by the time they get there anyhow. [/QUOTE]
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