Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 2826157" data-attributes="member: 22779"><p>Interesting stuff.</p><p></p><p>Had a bit of a thought on how to deal with a TPK in the WLD. Inspired by an article in Dragon as well as one of my favourite games - Bloodbowl.</p><p></p><p>If the time comes when the party buys it, they will find themselves in a large arena facing X number of previously slain baddies. (Probably enough on both sides to make a decent football team, or at least a soccer team. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) In the middle will be a ball. The first team to make 3 goals wins. The ball moves 1 square for every 5 (or maybe 10) damage done to it. Cross into the other end's goal line and score. Other than that, no real rules. </p><p></p><p>Anyone killed during a "play" is brought back to full health in the next one. A play constitutes a placing of the ball at the center to whenever someone scores. So, if one team decimates another team during one drive, it doesn't really matter since they will all be back to full in the next drive. Give a one minute prep time for the team before each play to allow for buffing and whatnot.</p><p></p><p>In game justification is this: The Dungeon allows no extra planar travel. I have interpreted this to mean that the Dungeon is chockablock with ghosts. The Dungeon itself is somewhat sentient and has set this up to test potential inmates. The winners of games are reincarnated somewhere else in the Dungeon (appropriate to their level). This is why the Dungeon remains so static. Even if you completely kill everything in there, a couple of weeks later, everything is back to where it started.</p><p></p><p>So, every time the party loses a game, it loses a level. When it wins, the party is res'd somewhere in the Dungeon appropriate to its new level. Maybe the level they just left, or maybe another region. Advance the time line a couple of weeks, have the players extrude from the walls and they are good to go. If people want to play something new, that's cool, just change characters - maybe something funky happened during the rebuilding by the Dungeon. </p><p></p><p>Whatcha think?</p></blockquote><p></p>
[QUOTE="Hussar, post: 2826157, member: 22779"] Interesting stuff. Had a bit of a thought on how to deal with a TPK in the WLD. Inspired by an article in Dragon as well as one of my favourite games - Bloodbowl. If the time comes when the party buys it, they will find themselves in a large arena facing X number of previously slain baddies. (Probably enough on both sides to make a decent football team, or at least a soccer team. :) ) In the middle will be a ball. The first team to make 3 goals wins. The ball moves 1 square for every 5 (or maybe 10) damage done to it. Cross into the other end's goal line and score. Other than that, no real rules. Anyone killed during a "play" is brought back to full health in the next one. A play constitutes a placing of the ball at the center to whenever someone scores. So, if one team decimates another team during one drive, it doesn't really matter since they will all be back to full in the next drive. Give a one minute prep time for the team before each play to allow for buffing and whatnot. In game justification is this: The Dungeon allows no extra planar travel. I have interpreted this to mean that the Dungeon is chockablock with ghosts. The Dungeon itself is somewhat sentient and has set this up to test potential inmates. The winners of games are reincarnated somewhere else in the Dungeon (appropriate to their level). This is why the Dungeon remains so static. Even if you completely kill everything in there, a couple of weeks later, everything is back to where it started. So, every time the party loses a game, it loses a level. When it wins, the party is res'd somewhere in the Dungeon appropriate to its new level. Maybe the level they just left, or maybe another region. Advance the time line a couple of weeks, have the players extrude from the walls and they are good to go. If people want to play something new, that's cool, just change characters - maybe something funky happened during the rebuilding by the Dungeon. Whatcha think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top