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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 2828364" data-attributes="member: 40110"><p>nice.</p><p>I'll have the shadow barghests "flicker" (rather than blink - but same effect) with the description having all 3 forms superimposed. d6 Str from a single bite attack since that is their primary attack.</p><p>so. Shadow Barghest (amalgamated shadow and barghest d20 entries - please let me know if you think something should be different)</p><p>Medium Undead (Incorporeal, Evil) [loses outsider/extraplanar, lawful and shapechanger]</p><p>HD 6d12 (39hp); Init+6; Speed Fly 40ft (good); AC 13 touch 13, flat-footed 11; Base Atk +3; Grp -; Atk +6 melee (1d6 Str, incorporeal touch); Full Atk +6 melee (1d6 Str, incorporeal touch); SA strength damage [no ability to create spawn], feed [as per Barghest but +1HD only], flicker* [as per blink]; SQ Darkvision 60', incorporeal traits, +2 turn resistance, undead traits; AL CE; SV F+3, R+6, W+6; Str -, Dex 15, Con -, Int 10, Wis 13, Cha 14; Skills & Feats Hide+15, Listen+11, Search+11, Spot+11, Intimidate +13, Move Silently +10, Sense Motive +11, Alertness, Dodge, Combat Reflexes, Improved Initiative</p><p></p><p>explanatory notes:</p><p>Grapple goes as it is harder for an incorporeal creature to grapple</p><p>Create Spawn goes as the Barghest feed ability seemed a better match here.</p><p>Lose most spell-like abilities, shapechanging, damage reduction/magic and scent as I see these mostly due to physical form and/or extraplanar origins.</p><p>Likewise Bluff, Diplomacy and Disguise depend upon the ability to communicate and as Shadows cannot speak intelligibly I've dropped these. [I still allow Seraxes (greater shadow) to communicate intelligibly for dramatic effect.]</p><p>Survival and track have been dropped because it doesn't gel with being a shadow.</p><p>Jump isn't needed as it can now fly.</p><p>Alignment now CE</p><p>Saving Throws are a compromise between barghest and shadow.</p><p>AC as per shadow.</p><p>Attack bonus (and full attack) a compromise as well, plus bite and x2 claw doing strength damage would be murderous so scaled back to just bite.</p><p>*Flicker is the Barghest Blink effect but is on all the time rather than at will.</p><p>bonuses and penalties on hide as per shadow (+4 in shadowy, -4 in bright lit)</p></blockquote><p></p>
[QUOTE="erucsbo, post: 2828364, member: 40110"] nice. I'll have the shadow barghests "flicker" (rather than blink - but same effect) with the description having all 3 forms superimposed. d6 Str from a single bite attack since that is their primary attack. so. Shadow Barghest (amalgamated shadow and barghest d20 entries - please let me know if you think something should be different) Medium Undead (Incorporeal, Evil) [loses outsider/extraplanar, lawful and shapechanger] HD 6d12 (39hp); Init+6; Speed Fly 40ft (good); AC 13 touch 13, flat-footed 11; Base Atk +3; Grp -; Atk +6 melee (1d6 Str, incorporeal touch); Full Atk +6 melee (1d6 Str, incorporeal touch); SA strength damage [no ability to create spawn], feed [as per Barghest but +1HD only], flicker* [as per blink]; SQ Darkvision 60', incorporeal traits, +2 turn resistance, undead traits; AL CE; SV F+3, R+6, W+6; Str -, Dex 15, Con -, Int 10, Wis 13, Cha 14; Skills & Feats Hide+15, Listen+11, Search+11, Spot+11, Intimidate +13, Move Silently +10, Sense Motive +11, Alertness, Dodge, Combat Reflexes, Improved Initiative explanatory notes: Grapple goes as it is harder for an incorporeal creature to grapple Create Spawn goes as the Barghest feed ability seemed a better match here. Lose most spell-like abilities, shapechanging, damage reduction/magic and scent as I see these mostly due to physical form and/or extraplanar origins. Likewise Bluff, Diplomacy and Disguise depend upon the ability to communicate and as Shadows cannot speak intelligibly I've dropped these. [I still allow Seraxes (greater shadow) to communicate intelligibly for dramatic effect.] Survival and track have been dropped because it doesn't gel with being a shadow. Jump isn't needed as it can now fly. Alignment now CE Saving Throws are a compromise between barghest and shadow. AC as per shadow. Attack bonus (and full attack) a compromise as well, plus bite and x2 claw doing strength damage would be murderous so scaled back to just bite. *Flicker is the Barghest Blink effect but is on all the time rather than at will. bonuses and penalties on hide as per shadow (+4 in shadowy, -4 in bright lit) [/QUOTE]
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