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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="twilko" data-source="post: 2831059" data-attributes="member: 40425"><p><strong>The trouble with Celestials</strong></p><p></p><p>Gday All,</p><p></p><p>I'd like some advice and help. I am DMing WLD for my group of 7 players. THis is my first time as DM. They have entered area E found ward staff and teleported into the Garrison. I played the Garrison as a bit wary and they took the staff off the party. That has created some bad blood. Futher the party has concluded that the Celestials are just plain lazy for not having done more to find others of their kind in the Dungeon. I added a trapped Hound Archon to region A as somebody on this thread suggested, whom the party rescued and then concluded that the Garrison just didn't care for their own. The party has done some scouting for the Garrison and is now collecting the All Door to which I added extra rooms. As luck would have the party has entered rooms stocked with evil items which the Garrison isn't going to like much, but have not entered the rooms with all the Holy stuff, wouldn't you know. :\ </p><p></p><p>What I want to do is stage an encounter when the party returns to the Garrison that shows just how important maintaining the Door Wards is. But what sort of encounter? I had kind of figured on having the Garrison overrun by something but what? What could I use that would beat up the Garrison but not eat the party (3rd/4th level) for breakfast? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Any Suggestions greatly appreciated.</p><p></p><p>twilko.</p></blockquote><p></p>
[QUOTE="twilko, post: 2831059, member: 40425"] [b]The trouble with Celestials[/b] Gday All, I'd like some advice and help. I am DMing WLD for my group of 7 players. THis is my first time as DM. They have entered area E found ward staff and teleported into the Garrison. I played the Garrison as a bit wary and they took the staff off the party. That has created some bad blood. Futher the party has concluded that the Celestials are just plain lazy for not having done more to find others of their kind in the Dungeon. I added a trapped Hound Archon to region A as somebody on this thread suggested, whom the party rescued and then concluded that the Garrison just didn't care for their own. The party has done some scouting for the Garrison and is now collecting the All Door to which I added extra rooms. As luck would have the party has entered rooms stocked with evil items which the Garrison isn't going to like much, but have not entered the rooms with all the Holy stuff, wouldn't you know. :\ What I want to do is stage an encounter when the party returns to the Garrison that shows just how important maintaining the Door Wards is. But what sort of encounter? I had kind of figured on having the Garrison overrun by something but what? What could I use that would beat up the Garrison but not eat the party (3rd/4th level) for breakfast? :confused: Any Suggestions greatly appreciated. twilko. [/QUOTE]
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