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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 2835560" data-attributes="member: 40110"><p><strong>Fast Healing</strong></p><p></p><p>Not specific to WLD, but thought I'd ask here anyway.</p><p></p><p>Anyone else allow the Sacred Healing feat?</p><p>This feat is from the Complete Divine book:</p><p>Sacred Healing [Divine]</p><p> You can channel positive energy to grant nearby living creatures the ability to recover from their wounds quickly.</p><p>Prerequisites: Heal 8 ranks, ability to turn undead</p><p>Benefit: You can spend a turn attempt as a full-round action to grant fast healing 3 to all living creatures within a 60-ft. burst. The fast healing lasts for a number of rounds equal to 1+your Cha modifier (minimum 1 round).</p><p></p><p>We found this a no-brainer pickup for clerics (or anyone else with the prerequisite), so have toned it down. As long as the cleric (or at least their level for turning) is the same as the maximum character level in the party it works most of the time. Also means that it can buff the mooks, but not the boss monster when used in combat.</p><p></p><p>When using Sacred Healing you make a turn check (but not turn damage) as normal.</p><p>The turn check indicates the maximum HD of affected creatures. ie. If the turn check indicates "Level - 2" then only living creatures with a HD total (or for the PCs - number of levels) 2 below your own (or less) are affected (which will normally mean that none of the party members will gain any benefit).</p><p>Example: Jasmina - a 6th level cleric with a Cha modifier of +2, uses Sacred Healing. She rolls a 12, which with the +2 gives a turn check of "Cleric's Level + 1". All living creatures within a 60 foot burst who have 7 or less HD, or 7 or less levels gain fast healing 3 for 3 rounds.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 2835560, member: 40110"] [b]Fast Healing[/b] Not specific to WLD, but thought I'd ask here anyway. Anyone else allow the Sacred Healing feat? This feat is from the Complete Divine book: Sacred Healing [Divine] You can channel positive energy to grant nearby living creatures the ability to recover from their wounds quickly. Prerequisites: Heal 8 ranks, ability to turn undead Benefit: You can spend a turn attempt as a full-round action to grant fast healing 3 to all living creatures within a 60-ft. burst. The fast healing lasts for a number of rounds equal to 1+your Cha modifier (minimum 1 round). We found this a no-brainer pickup for clerics (or anyone else with the prerequisite), so have toned it down. As long as the cleric (or at least their level for turning) is the same as the maximum character level in the party it works most of the time. Also means that it can buff the mooks, but not the boss monster when used in combat. When using Sacred Healing you make a turn check (but not turn damage) as normal. The turn check indicates the maximum HD of affected creatures. ie. If the turn check indicates "Level - 2" then only living creatures with a HD total (or for the PCs - number of levels) 2 below your own (or less) are affected (which will normally mean that none of the party members will gain any benefit). Example: Jasmina - a 6th level cleric with a Cha modifier of +2, uses Sacred Healing. She rolls a 12, which with the +2 gives a turn check of "Cleric's Level + 1". All living creatures within a 60 foot burst who have 7 or less HD, or 7 or less levels gain fast healing 3 for 3 rounds. [/QUOTE]
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