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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Hussar" data-source="post: 2836169" data-attributes="member: 22779"><p>Doesn't seem to big of a deal to me. Given an 18 Cha, you heal everyone 15 hp over 5 rounds. It's not going to save anyone if they're being pummelled by something large, so, it's a nice heal. Gives the cleric something do to in those regions that don't have a whole lot of undead. It's not even all that useful in combat since the bad guys will likely benefit as well.</p><p></p><p>I wouldn't have a problem with it. No one ever dies between combats anyway, and this lets people keep going without having to rest all the time. </p><p></p><p>As far as spell components, I don't worry about them if they are under 1 gp. The party is assumed to have them. It will matter if someone is grappled, but, then again, if the wizzie in the party is grappled, he's cooked anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The cleric has his holy symbol, so, no biggie.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2836169, member: 22779"] Doesn't seem to big of a deal to me. Given an 18 Cha, you heal everyone 15 hp over 5 rounds. It's not going to save anyone if they're being pummelled by something large, so, it's a nice heal. Gives the cleric something do to in those regions that don't have a whole lot of undead. It's not even all that useful in combat since the bad guys will likely benefit as well. I wouldn't have a problem with it. No one ever dies between combats anyway, and this lets people keep going without having to rest all the time. As far as spell components, I don't worry about them if they are under 1 gp. The party is assumed to have them. It will matter if someone is grappled, but, then again, if the wizzie in the party is grappled, he's cooked anyway. :) The cleric has his holy symbol, so, no biggie. [/QUOTE]
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