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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="tbug" data-source="post: 2837406" data-attributes="member: 8472"><p>They were tricked (in part because of the actions of the PCs, in part because of the <em>in</em>action of the PCs), disarmed, and charmed (that was quite a trick, but with enough barghests trying it they managed it). They <strong>know</strong> that they can't keep the celestials on ice for long, and basically I need to decide nowish what they're going to do. Even a coup de grace isn't likely to slay one of these guys, but a pack could take them out.</p><p></p><p></p><p></p><p>This is how things were in my game at the point where the PCs arrived. A lot has happened since then, and the celestials thought that they were going into a meeting with some mutated blink dogs.</p><p></p><p></p><p></p><p>The PCs aren't members of the garrison, so they wouldn't be bound by the celestials' word. They already have an alliance with Sarraas (though they think she's a regular goblin). The problem is that they've been tricked into thinking that Morat is a good guy, and they've ignored hints that this isn't true. I think that the PCs are content to leave the celestials in Morat's company, and I'm loathe to take the freedom to make that mistake away from them.</p><p></p><p>I suspect that the PCs are going to spend most of their time in Region A tonight, finally dealing with a portal that's been left alone for far too long. That would give me a bit more time to ponder.</p><p></p><p>If I need them to survive and the PCs do nothing, I'll have Sarraas rescue them and get an uncomfortable deal out of them. If I don't need them to survive and the PCs do nothing then the garrison will lose three more members.</p><p></p><p>I would have liked to have left the garrison strong and in charge of its region when the PCs finally left, if only so that they'd <em>know</em> that there was a stronghold behind them if necessary. Sadly, this is only going to happen if they take steps to <strong>make</strong> it happen.</p><p></p><p>I suppose one of the bralani could escape as the lone survivor, or something. That would definitely blow the whole "blink dogs are really barghests" story I've been stringing along for the last couple months, but maybe this is the best climax to that story I'm likely to get.</p></blockquote><p></p>
[QUOTE="tbug, post: 2837406, member: 8472"] They were tricked (in part because of the actions of the PCs, in part because of the [i]in[/i]action of the PCs), disarmed, and charmed (that was quite a trick, but with enough barghests trying it they managed it). They [b]know[/b] that they can't keep the celestials on ice for long, and basically I need to decide nowish what they're going to do. Even a coup de grace isn't likely to slay one of these guys, but a pack could take them out. This is how things were in my game at the point where the PCs arrived. A lot has happened since then, and the celestials thought that they were going into a meeting with some mutated blink dogs. The PCs aren't members of the garrison, so they wouldn't be bound by the celestials' word. They already have an alliance with Sarraas (though they think she's a regular goblin). The problem is that they've been tricked into thinking that Morat is a good guy, and they've ignored hints that this isn't true. I think that the PCs are content to leave the celestials in Morat's company, and I'm loathe to take the freedom to make that mistake away from them. I suspect that the PCs are going to spend most of their time in Region A tonight, finally dealing with a portal that's been left alone for far too long. That would give me a bit more time to ponder. If I need them to survive and the PCs do nothing, I'll have Sarraas rescue them and get an uncomfortable deal out of them. If I don't need them to survive and the PCs do nothing then the garrison will lose three more members. I would have liked to have left the garrison strong and in charge of its region when the PCs finally left, if only so that they'd [i]know[/i] that there was a stronghold behind them if necessary. Sadly, this is only going to happen if they take steps to [b]make[/b] it happen. I suppose one of the bralani could escape as the lone survivor, or something. That would definitely blow the whole "blink dogs are really barghests" story I've been stringing along for the last couple months, but maybe this is the best climax to that story I'm likely to get. [/QUOTE]
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