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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Hussar" data-source="post: 2838337" data-attributes="member: 22779"><p>They don't have Eschew Materials for free. If they get grappled, they are still hosed. But, I figured that wizzied get boned enough without having them do too much bookkeeping. Besides, it doesn't help them with the more expensive spells anyway. I basically have handwaved away spell components simply because I just didn't want to be bothered. </p><p></p><p>Heh, I have enough problems keeping PC's alive without making it more difficult. Just had fatality 12 last week. Failed save against the Abyssal Basilisk in G. Stone rogue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Although, I think that this will be short lived since they've already made contact with Raverna and she can cast Break Enchantment. Evalan can do so as well, so, it probably won't be the end of this PC. </p><p></p><p>I love it when people's metagaming bites them in the posterior. My two metagamers both thought that gaze attacks required activation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Charge the basilisk! Only to get forced a fort save at the beginning of each turn. The basy is about half dead, when we had to end the session. We'll see if I can nick a few more PC's as well. I doubt it. The barbarian and the paladin/monk just have insane fort saves. Then again, the barbarian failed a fort save vs the Dretch's stinking cloud when they first arrived. Great fight. 9 Dretch made for a really fun little festivity. </p><p></p><p>BTW, how's this for a plotsy? There is a secret door between C and G. The celestials obviously know about it since they built it. However, they aren't entirely sure where it is. THere is a nice little library in the Morgh's lair. I figure that there could be a book of maps or clues to the entrance in that library and the Garrison could send the party to go retrieve it. </p><p></p><p>Assuming the party does, they will head back through C (through the prison) and enter the Horde's home from the back. The angels lead an attack on the front to draw away the demons (at least some of them) buying the party time to get in and get the Flame. </p><p></p><p>This lets me use a couple of the minor lairs, a big running battle and then end the region with a big climax battle as the demons launch an all out offensive to get the Flame back. I'll have Cylerbrai die just as the flame is returned to take him out of the fight since the Solar could likely take on the entire Demon horde by himself and win. Run a serious of four or five fights, Heroes of Battle style, EL -2, -2, par, par and +2, and finish up the region.</p><p></p><p>Whatcha think?</p></blockquote><p></p>
[QUOTE="Hussar, post: 2838337, member: 22779"] They don't have Eschew Materials for free. If they get grappled, they are still hosed. But, I figured that wizzied get boned enough without having them do too much bookkeeping. Besides, it doesn't help them with the more expensive spells anyway. I basically have handwaved away spell components simply because I just didn't want to be bothered. Heh, I have enough problems keeping PC's alive without making it more difficult. Just had fatality 12 last week. Failed save against the Abyssal Basilisk in G. Stone rogue. :) Although, I think that this will be short lived since they've already made contact with Raverna and she can cast Break Enchantment. Evalan can do so as well, so, it probably won't be the end of this PC. I love it when people's metagaming bites them in the posterior. My two metagamers both thought that gaze attacks required activation. :) Charge the basilisk! Only to get forced a fort save at the beginning of each turn. The basy is about half dead, when we had to end the session. We'll see if I can nick a few more PC's as well. I doubt it. The barbarian and the paladin/monk just have insane fort saves. Then again, the barbarian failed a fort save vs the Dretch's stinking cloud when they first arrived. Great fight. 9 Dretch made for a really fun little festivity. BTW, how's this for a plotsy? There is a secret door between C and G. The celestials obviously know about it since they built it. However, they aren't entirely sure where it is. THere is a nice little library in the Morgh's lair. I figure that there could be a book of maps or clues to the entrance in that library and the Garrison could send the party to go retrieve it. Assuming the party does, they will head back through C (through the prison) and enter the Horde's home from the back. The angels lead an attack on the front to draw away the demons (at least some of them) buying the party time to get in and get the Flame. This lets me use a couple of the minor lairs, a big running battle and then end the region with a big climax battle as the demons launch an all out offensive to get the Flame back. I'll have Cylerbrai die just as the flame is returned to take him out of the fight since the Solar could likely take on the entire Demon horde by himself and win. Run a serious of four or five fights, Heroes of Battle style, EL -2, -2, par, par and +2, and finish up the region. Whatcha think? [/QUOTE]
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