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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Hussar" data-source="post: 2838577" data-attributes="member: 22779"><p>Yeah, going to have to dump lots of goodies onto the party between fights. Fortunately, between the angels in the Garrison and Raverna, there's more than enough cleric power to keep them going. Heal them up, buff them a touch and send them out. Have each "encounter" occur in different locations around the map. Haven't worked out all the details yet. It really depends on how much the party does beforehand. Probably work something like this:</p><p></p><p>Fight 1: Zombies and Ettins, possibly with a night hag in there, if any are left. Probably on the beach in front of the Ettin's lair. </p><p></p><p>Fight 2: The party spots a strike team trying to sneak in. Babau and Dretch. Somewhere in the garrison itself.</p><p></p><p>Fight 3: Vrock assault on a weak point. The party must shore up the defenses along with some of the Garrison. Likely around area G9.</p><p></p><p>Fight 4: Party leads an assault on Aramnan's fortress in an attempt to establish a control point. Aided by the Garrison. Will likely feature one of the demon lords - I like Nasherbiz at the moment.</p><p></p><p>Fight 5: Climax battle. The party, along with a team of celestials, breaks into the Horde's base and has it out with the biggest and the baddest - I wanna use the Marilith here. Maybe in area G91. Nice big room, difficult terrain. </p><p></p><p>The only real malfunction that I'm having at the moment is the fact that there aren't a lot of open areas for set battles. I'm thinking the garrison can transport the party around where ever, but, I need some elbow room to play with things. Maybe some wall of stone spells over the lava river to make bridges. The bigger celestials can create some pretty big bridges I'm thinking.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2838577, member: 22779"] Yeah, going to have to dump lots of goodies onto the party between fights. Fortunately, between the angels in the Garrison and Raverna, there's more than enough cleric power to keep them going. Heal them up, buff them a touch and send them out. Have each "encounter" occur in different locations around the map. Haven't worked out all the details yet. It really depends on how much the party does beforehand. Probably work something like this: Fight 1: Zombies and Ettins, possibly with a night hag in there, if any are left. Probably on the beach in front of the Ettin's lair. Fight 2: The party spots a strike team trying to sneak in. Babau and Dretch. Somewhere in the garrison itself. Fight 3: Vrock assault on a weak point. The party must shore up the defenses along with some of the Garrison. Likely around area G9. Fight 4: Party leads an assault on Aramnan's fortress in an attempt to establish a control point. Aided by the Garrison. Will likely feature one of the demon lords - I like Nasherbiz at the moment. Fight 5: Climax battle. The party, along with a team of celestials, breaks into the Horde's base and has it out with the biggest and the baddest - I wanna use the Marilith here. Maybe in area G91. Nice big room, difficult terrain. The only real malfunction that I'm having at the moment is the fact that there aren't a lot of open areas for set battles. I'm thinking the garrison can transport the party around where ever, but, I need some elbow room to play with things. Maybe some wall of stone spells over the lava river to make bridges. The bigger celestials can create some pretty big bridges I'm thinking. [/QUOTE]
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