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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 2841002" data-attributes="member: 40110"><p>sweet.</p><p>My players are in E at the moment and in discussion with the Celestials it has been revealed to them that the Dungeon is meant to trap evil, because if you kill it, it reappears elsewhere. I've said this to try and get them to not just kill everything they encounter (and I've already mentioned how their actions have already destabilised Region E in my game).</p><p>While I like the idea I might extend it, and couple it with the waves of negative energy that will emerge from N. After a pulse out of negative energy corpses come back to (un)life, but then there is a reverse wave (maybe harder to detect) that summons the new undead back towards N. As the reverse wave washes over the creatures their *souls/spirits* depart (surf the wave back) to feed the negative energy buildup in N. Players that can detect evil, or perhaps are just really in tune with the spiritual side of things might be able to see these departing spirits -either way, the bodies that had reanimated then collapse again - ie. the evil that had been dispersed through the dungeon is now coalescing with the World Eater. This would only happen for the spirits of evil creatures as "evil feeds on evil". Thus - now - every time the characters kill evil creatures they are contributing to the release of the World Eater, and the more they do so, the faster it happens and the more concerned the remaining celestials/garrison members become.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 2841002, member: 40110"] sweet. My players are in E at the moment and in discussion with the Celestials it has been revealed to them that the Dungeon is meant to trap evil, because if you kill it, it reappears elsewhere. I've said this to try and get them to not just kill everything they encounter (and I've already mentioned how their actions have already destabilised Region E in my game). While I like the idea I might extend it, and couple it with the waves of negative energy that will emerge from N. After a pulse out of negative energy corpses come back to (un)life, but then there is a reverse wave (maybe harder to detect) that summons the new undead back towards N. As the reverse wave washes over the creatures their *souls/spirits* depart (surf the wave back) to feed the negative energy buildup in N. Players that can detect evil, or perhaps are just really in tune with the spiritual side of things might be able to see these departing spirits -either way, the bodies that had reanimated then collapse again - ie. the evil that had been dispersed through the dungeon is now coalescing with the World Eater. This would only happen for the spirits of evil creatures as "evil feeds on evil". Thus - now - every time the characters kill evil creatures they are contributing to the release of the World Eater, and the more they do so, the faster it happens and the more concerned the remaining celestials/garrison members become. [/QUOTE]
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