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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Dracorat" data-source="post: 2842139" data-attributes="member: 40170"><p>Small update.</p><p></p><p>My group banded together and pleaded with their DM for a game this past weekend even though one wasn't scheduled. So, their DM (me) agreed. All players and the one more player I needed showed up.</p><p></p><p>They conquered much more of region A. On this session, however, they got cocky. </p><p></p><p>They decided to fight the kobolds who were staked out because they wanted exp. They had just parlayed with the kobolds and their attack was unprovoked. (Room with 4 warriors, one sorc and a krenshar). When the kobold sorc cast Web and half the party was entangled by it, they realized how bad of a choice that was.</p><p></p><p>The sorc was taken to unconscious four times and only because the cleric had the 'travel' domain ability of free action, he was saved from death because she activated it, walked over and cast her cures on him round after round. (He was entangled and thus a prime target for most of the kobolds).</p><p></p><p>The fighter in the party broke free relatively easily, of the web, and then forced his way in. The cleric went also and the two of them alone were enough to take down all but two kobolds. (They eventually went down themselves). The cleric died on that battle from failing to stabilize. The rogue was webbed but not entangled and picked off the last two kobolds just barely. (He had 1 HP remaining and was the only party member left conscious and able to do anything)</p><p></p><p>They got no exp from the battle, but did take away some loot. After receiving no exp, the party was much more apt not to pick fights for no reason.</p><p></p><p>They attempted to take out the room with 6 mean fiendish darkmantles - twice - and ended up running both times.</p><p></p><p>They are still a level 2 party btw.</p><p></p><p>I play rooms with their encounter conditions and one thing the party has come to realize is that rooms with shifty shadows (how I describe the CONCEALMENT encounter condition) usually mean darkmantles. Add in that the darkmantles themselves can cast "darkness" and they have come to really despise darkmantles.</p><p></p><p>But that still didn't stop them from attempting the mantles. And when six mantles started hitting their fighter (whom they had sent ahead) and the fighter was taking massive damage, they still faught on until the fighter finally hit the floor.</p><p></p><p>Good times. =)</p><p></p><p>The fighter did die at one point and the party took the appropriate exp loss for his death.</p><p></p><p>So once they wisened up and decided to skip the darkmantle room, they went the back way in to the chapel (the secret door you are not supposed to be able to open from the reverse side - I let them open it).</p><p></p><p>The fight with the Owlbear netted another fighter death. No crits and he still took 26 HP damage in a single round. Don't forget this is a level 2 fighter.</p><p></p><p>But they emerged victorious and with more exp. But not by a huge margin. They almost bit it there too.</p><p></p><p>Another rest and then they find Longtail's room. </p><p></p><p>Longtail knew they were coming by a mile. The party is neither stealthy nor quiet.</p><p></p><p>So he was prepared. They opened the door, saw nothing, a mage stepped in and got hit with a magic missile spell. Then, they saw their opponent, flying above them.</p><p></p><p>The party was persistent and the cleric was a HP battery for the sorc again until Longtail ran out of spells and cast invisibility and flew away. The party did all told, five damage to Longtail.</p><p></p><p>They were counting spell points and someone kept saying "OK, he is at least a level 3 sorcerer" (then a level 4, then a 5...)</p><p></p><p>It was quite amusing. And the party hasn't seen the last of Longtail. =)</p></blockquote><p></p>
[QUOTE="Dracorat, post: 2842139, member: 40170"] Small update. My group banded together and pleaded with their DM for a game this past weekend even though one wasn't scheduled. So, their DM (me) agreed. All players and the one more player I needed showed up. They conquered much more of region A. On this session, however, they got cocky. They decided to fight the kobolds who were staked out because they wanted exp. They had just parlayed with the kobolds and their attack was unprovoked. (Room with 4 warriors, one sorc and a krenshar). When the kobold sorc cast Web and half the party was entangled by it, they realized how bad of a choice that was. The sorc was taken to unconscious four times and only because the cleric had the 'travel' domain ability of free action, he was saved from death because she activated it, walked over and cast her cures on him round after round. (He was entangled and thus a prime target for most of the kobolds). The fighter in the party broke free relatively easily, of the web, and then forced his way in. The cleric went also and the two of them alone were enough to take down all but two kobolds. (They eventually went down themselves). The cleric died on that battle from failing to stabilize. The rogue was webbed but not entangled and picked off the last two kobolds just barely. (He had 1 HP remaining and was the only party member left conscious and able to do anything) They got no exp from the battle, but did take away some loot. After receiving no exp, the party was much more apt not to pick fights for no reason. They attempted to take out the room with 6 mean fiendish darkmantles - twice - and ended up running both times. They are still a level 2 party btw. I play rooms with their encounter conditions and one thing the party has come to realize is that rooms with shifty shadows (how I describe the CONCEALMENT encounter condition) usually mean darkmantles. Add in that the darkmantles themselves can cast "darkness" and they have come to really despise darkmantles. But that still didn't stop them from attempting the mantles. And when six mantles started hitting their fighter (whom they had sent ahead) and the fighter was taking massive damage, they still faught on until the fighter finally hit the floor. Good times. =) The fighter did die at one point and the party took the appropriate exp loss for his death. So once they wisened up and decided to skip the darkmantle room, they went the back way in to the chapel (the secret door you are not supposed to be able to open from the reverse side - I let them open it). The fight with the Owlbear netted another fighter death. No crits and he still took 26 HP damage in a single round. Don't forget this is a level 2 fighter. But they emerged victorious and with more exp. But not by a huge margin. They almost bit it there too. Another rest and then they find Longtail's room. Longtail knew they were coming by a mile. The party is neither stealthy nor quiet. So he was prepared. They opened the door, saw nothing, a mage stepped in and got hit with a magic missile spell. Then, they saw their opponent, flying above them. The party was persistent and the cleric was a HP battery for the sorc again until Longtail ran out of spells and cast invisibility and flew away. The party did all told, five damage to Longtail. They were counting spell points and someone kept saying "OK, he is at least a level 3 sorcerer" (then a level 4, then a 5...) It was quite amusing. And the party hasn't seen the last of Longtail. =) [/QUOTE]
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