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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Traevanon" data-source="post: 2890109" data-attributes="member: 37528"><p>The battle with the TWO Marilith Overlords in Region G was my party who went through most of that zone at level ~15. They nearly wiped even though their armor classes and abilities made it so that the Mariliths didnt hit every time. They fought in a four-way intersection and the Mariliths rolled so perfectly on their Caster Level checks for Blade Barrier that they were immune to the effects while the party's characters with Spell Resistance would take damage.</p><p></p><p>Ultimately the party won by killing the boss demon (I forget his name at the moment) and recovering the Flame of Aranas while the Mariliths were still alive. Lucky Crit. The Mariliths teleported away to reform the ranks and take control of the remaining demons.</p><p></p><p>I would rank it as the fifth most difficult battle of the campaign. First was the battle against Tyrus (which the party ran from after two deaths). Second was the Green Death (enhanced, 3 deaths in that battle). Third was the Bone Naga at the end of the Naga Lair that I added to region I (at least two deaths in that battle). Fourth was way back in Region A, room 91 Fiendish Darkmantle ambush (party was rescued by allies). And the fifth was this battle (one person went into the deep negatives twice).</p><p></p><p>-------------------------------------------------------------</p><p></p><p>The last couple of sessions going into Region N the party has felt that multiple Death Wards were absolutely neccessary (probably rightly so). So with key members out we have fought a could of major random encounters instead.</p><p></p><p>- A CR18 Black Dragon in the wide open spaces over the lava river was fun. It also had Quickened Breath Weapon available. It ultimately died when it landed to fight the party in melee.</p><p></p><p>- An NPC party consisting of three regular character types and a Frost Giant Jarl. They died when the rest of the players showed up late and were plopped into the battle.</p><p></p><p>Region N still remains a very scary place for the PCs.</p><p></p><p><strong>OH!!! NEWS! The last remaining original character that has never died (a 17th level Goblin Mystic Theurge) has died! Polymorphed into a War Troll from a recent battle, he decided it would be a good idea to smash the chest in room N39. He was ressurected from bits of him splattered on the walls of that room. After rolling up the 333x5d6 damage himself later he took something like 3500hp of damage from the blast.</strong> </p><p></p><p>We have (all ECL 16):</p><p>Goblin Mystic Theurge</p><p>Dark Elf Paladin</p><p>Orc Fighter</p><p>Dark Elf Warlock</p><p>Dwarf Fighter</p><p>Human Cleric</p><p>Gnome Druid</p></blockquote><p></p>
[QUOTE="Traevanon, post: 2890109, member: 37528"] The battle with the TWO Marilith Overlords in Region G was my party who went through most of that zone at level ~15. They nearly wiped even though their armor classes and abilities made it so that the Mariliths didnt hit every time. They fought in a four-way intersection and the Mariliths rolled so perfectly on their Caster Level checks for Blade Barrier that they were immune to the effects while the party's characters with Spell Resistance would take damage. Ultimately the party won by killing the boss demon (I forget his name at the moment) and recovering the Flame of Aranas while the Mariliths were still alive. Lucky Crit. The Mariliths teleported away to reform the ranks and take control of the remaining demons. I would rank it as the fifth most difficult battle of the campaign. First was the battle against Tyrus (which the party ran from after two deaths). Second was the Green Death (enhanced, 3 deaths in that battle). Third was the Bone Naga at the end of the Naga Lair that I added to region I (at least two deaths in that battle). Fourth was way back in Region A, room 91 Fiendish Darkmantle ambush (party was rescued by allies). And the fifth was this battle (one person went into the deep negatives twice). ------------------------------------------------------------- The last couple of sessions going into Region N the party has felt that multiple Death Wards were absolutely neccessary (probably rightly so). So with key members out we have fought a could of major random encounters instead. - A CR18 Black Dragon in the wide open spaces over the lava river was fun. It also had Quickened Breath Weapon available. It ultimately died when it landed to fight the party in melee. - An NPC party consisting of three regular character types and a Frost Giant Jarl. They died when the rest of the players showed up late and were plopped into the battle. Region N still remains a very scary place for the PCs. [B]OH!!! NEWS! The last remaining original character that has never died (a 17th level Goblin Mystic Theurge) has died! Polymorphed into a War Troll from a recent battle, he decided it would be a good idea to smash the chest in room N39. He was ressurected from bits of him splattered on the walls of that room. After rolling up the 333x5d6 damage himself later he took something like 3500hp of damage from the blast.[/B] We have (all ECL 16): Goblin Mystic Theurge Dark Elf Paladin Orc Fighter Dark Elf Warlock Dwarf Fighter Human Cleric Gnome Druid [/QUOTE]
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