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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 2890245" data-attributes="member: 40110"><p>yes it does - to a point (or rather a range)</p><p></p><p>from the SRD:</p><p>Some creatures have blindsight, the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures). This ability operates out to a range specified in the creature description.</p><p></p><p>- Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.</p><p>- Blindsight does not subject a creature to gaze attacks (even though darkvision does).</p><p>- Blinding attacks do not penalize creatures using blindsight.</p><p>- Deafening attacks thwart blindsight if it relies on hearing.</p><p>- Blindsight works underwater but not in a vacuum.</p><p>- Blindsight negates displacement and blur effects.</p><p></p><p>compare with Blindsense:</p><p>Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.</p><p></p><p>IMHO - Blindsight totally nerfs some encounters.</p><p>To assist Mr Samedi I'd work out *how* the blindsight works for the familiar, then adjust the conditions in the room to work against the blindsight (without unfairly making things difficult for everyone else) - for example:</p><p>sensitivity to vibrations? - the portal pulses sending vibrations through the whole room</p><p>acute scent? - the stench of hell escapes from the portal</p><p>keen hearing? - a cacophony of sounds of the damned escapes from the portal, making conversation difficult (but not impossible - think of a 'nightclub')</p><p>echolocation? - either adjust the sounds to match the frequency of the echolocation (like whistling to bats to screw them up) or have bugs flying around the room - not necessarily attacking, but blocks echolocation beyond 5'.</p><p>And remember that blindsight has a range limit.</p><p></p><p>Don't do it too often or it looks like a cadge and unfairly penalises the mage who has spent XP.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 2890245, member: 40110"] yes it does - to a point (or rather a range) from the SRD: Some creatures have blindsight, the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures). This ability operates out to a range specified in the creature description. - Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight. - Blindsight does not subject a creature to gaze attacks (even though darkvision does). - Blinding attacks do not penalize creatures using blindsight. - Deafening attacks thwart blindsight if it relies on hearing. - Blindsight works underwater but not in a vacuum. - Blindsight negates displacement and blur effects. compare with Blindsense: Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. IMHO - Blindsight totally nerfs some encounters. To assist Mr Samedi I'd work out *how* the blindsight works for the familiar, then adjust the conditions in the room to work against the blindsight (without unfairly making things difficult for everyone else) - for example: sensitivity to vibrations? - the portal pulses sending vibrations through the whole room acute scent? - the stench of hell escapes from the portal keen hearing? - a cacophony of sounds of the damned escapes from the portal, making conversation difficult (but not impossible - think of a 'nightclub') echolocation? - either adjust the sounds to match the frequency of the echolocation (like whistling to bats to screw them up) or have bugs flying around the room - not necessarily attacking, but blocks echolocation beyond 5'. And remember that blindsight has a range limit. Don't do it too often or it looks like a cadge and unfairly penalises the mage who has spent XP. [/QUOTE]
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