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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 2902564" data-attributes="member: 40110"><p><strong>Map of the whole dungeon</strong></p><p></p><p>btw - my pre-earthquake map is up on James' site:</p><p><a href="http://www.james.neetersoft.com/wld/wld-big-old.jpg" target="_blank">http://www.james.neetersoft.com/wld/wld-big-old.jpg</a></p><p></p><p>If you have suggestions for changes then please let me know.</p><p>Some explanatory notes:</p><p>resolution is limited because</p><ul> <li data-xf-list-type="ul">I don't want players being able to drill down to detail if they get their hands on an electronic copy</li> <li data-xf-list-type="ul">It was an edit of a copy and paste of the whole dungeon pdf from AEG</li> <li data-xf-list-type="ul">It meant I didn't have to wipe out individual room numbers - especially when I copied rooms from other sections</li> <li data-xf-list-type="ul">It made it easier to remove the blue that indicates secret doors</li> </ul><p>The entire eastern side has been removed as has M</p><ul> <li data-xf-list-type="ul">the Devil Vault has been placed in the space where M was. This is because the Vault was never meant to be reached physically.</li> <li data-xf-list-type="ul">dungeon elements from L have been shifted to K - they would have slid to L after the collapse mentioned in the intro to H</li> <li data-xf-list-type="ul">H was a collapse from above so I didn't feel that it belonged in the original plan anyway</li> <li data-xf-list-type="ul">I probably should have closed off the cavern to the east of N, but that is easy enough to do, and could conceivably been a dead-end tunnel anyway (to a Celestial hospice or Inevitable reprogramming centre perhaps)</li> </ul><p>The breach in region A has been removed as has the earthquake and lava damage through the centre of the dungeon.</p><p>Areas that looked like tunnels that had been made after construction (I, C, N1) have been removed where I have found them.</p><p>Please let me know if I've missed any.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 2902564, member: 40110"] [b]Map of the whole dungeon[/b] btw - my pre-earthquake map is up on James' site: [url]http://www.james.neetersoft.com/wld/wld-big-old.jpg[/url] If you have suggestions for changes then please let me know. Some explanatory notes: resolution is limited because [list] [*]I don't want players being able to drill down to detail if they get their hands on an electronic copy [*]It was an edit of a copy and paste of the whole dungeon pdf from AEG [*]It meant I didn't have to wipe out individual room numbers - especially when I copied rooms from other sections [*]It made it easier to remove the blue that indicates secret doors [/list] The entire eastern side has been removed as has M [list] [*]the Devil Vault has been placed in the space where M was. This is because the Vault was never meant to be reached physically. [*]dungeon elements from L have been shifted to K - they would have slid to L after the collapse mentioned in the intro to H [*]H was a collapse from above so I didn't feel that it belonged in the original plan anyway [*]I probably should have closed off the cavern to the east of N, but that is easy enough to do, and could conceivably been a dead-end tunnel anyway (to a Celestial hospice or Inevitable reprogramming centre perhaps) [/list] The breach in region A has been removed as has the earthquake and lava damage through the centre of the dungeon. Areas that looked like tunnels that had been made after construction (I, C, N1) have been removed where I have found them. Please let me know if I've missed any. [/QUOTE]
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