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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Kafkonia" data-source="post: 2911116" data-attributes="member: 40261"><p><strong>World's Largest Dungeon</strong></p><p><em>Session 2</em> </p><p></p><p>My PCs have made it through Region A, and in only two sessions, by completely bypassing the Longtail portion. They heard talk of him from some of the orcs they temporarily allied with, but through miscommunication and an insistence on going North until they ran out of hallway, they wound up in the Northeast corner and found a secret door to E.</p><p></p><p>What does this mean? Well, for one thing, it means that I'll be making him a bigger baddy later on in the dungeon -- give him a few levels, maybe a PrC (I'm thinking fiend-blooded or diabolist, depending on my mood) or third-party template and some fiendish rat-lackies. I'll drop hints by having mention of him. There's also the teensy-tiny matter of the portal still being open, so more fiendish beasties may overwhelm what's left of the humanoids in A, especially since the PCs killed Boyikt. Having an orc in the party made the kobolds less inclined to talk than they might otherwise have been. :/</p><p></p><p>I'm kind of relieved they're out of this section, at least for now, because they had really gotten the hang of things and what was a dangerous section at first -- putting the orc barbarian into negative hitpoints twice in the first encounter -- became a simple matter of tactics when the favoured soul bought it (critical hit on a burning hands trap = sad player <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ) and was replaced with a warlock, and the monk crossclassed into rogue so they could actually find traps without triggering them.</p><p></p><p>They're currently carrying the petrified elf head, intent on finding a way to get it to explain what they're doing in this place, and the orc is wearing a ring that, as written, is just a ring, but that I'm going to do something tricksy with... I'm thinking of making it something that's beneficial to good-aligned characters, has no effect on neutral characters (like the orc), and has a negative but addictive effect on evil characters. Then I can have a previous evil owner come looking to take it back... maybe a gollum -- er, <em>golem</em>.</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 2911116, member: 40261"] [B]World's Largest Dungeon[/B] [I]Session 2[/I] My PCs have made it through Region A, and in only two sessions, by completely bypassing the Longtail portion. They heard talk of him from some of the orcs they temporarily allied with, but through miscommunication and an insistence on going North until they ran out of hallway, they wound up in the Northeast corner and found a secret door to E. What does this mean? Well, for one thing, it means that I'll be making him a bigger baddy later on in the dungeon -- give him a few levels, maybe a PrC (I'm thinking fiend-blooded or diabolist, depending on my mood) or third-party template and some fiendish rat-lackies. I'll drop hints by having mention of him. There's also the teensy-tiny matter of the portal still being open, so more fiendish beasties may overwhelm what's left of the humanoids in A, especially since the PCs killed Boyikt. Having an orc in the party made the kobolds less inclined to talk than they might otherwise have been. :/ I'm kind of relieved they're out of this section, at least for now, because they had really gotten the hang of things and what was a dangerous section at first -- putting the orc barbarian into negative hitpoints twice in the first encounter -- became a simple matter of tactics when the favoured soul bought it (critical hit on a burning hands trap = sad player :] ) and was replaced with a warlock, and the monk crossclassed into rogue so they could actually find traps without triggering them. They're currently carrying the petrified elf head, intent on finding a way to get it to explain what they're doing in this place, and the orc is wearing a ring that, as written, is just a ring, but that I'm going to do something tricksy with... I'm thinking of making it something that's beneficial to good-aligned characters, has no effect on neutral characters (like the orc), and has a negative but addictive effect on evil characters. Then I can have a previous evil owner come looking to take it back... maybe a gollum -- er, [I]golem[/I]. [/QUOTE]
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