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<blockquote data-quote="Traevanon" data-source="post: 2913430" data-attributes="member: 37528"><p>My group made extensive explorations to the NorthWest of region M.</p><p></p><p>This is how I imagined the area...</p><p></p><p>The Lava river continues on in a roughly straight path for five miles to the NW, though the ledges on either side taper into nothing a mere hundred yards off the map. The cieling is uneven, but averages out to a hundred feet above the lava. Characters within 10 feet of the lava take 2d6 fire damage per round, within 20 feet 1d6, within 40 feet 1 point, and further up 1 point per minute.</p><p></p><p>There isnt much to see as they fly, swim or paddle upstream but roughly each mile or so (4 possibilities) there are small caves for the party to find (spot 10). One was filled with various vermin so thick that I created a vermin swarm type terrain feature for the cave, another was completely filled with various oozes, the third was abandoned with a few leftover traps from goblins and dwarves in ancient times and the last was left undefined.</p><p></p><p>At the end of the lava river, instead of finding a way up the party will be disappointed to find the lava bubbling up from below and the cieling getting lower as it widens out into sort of a lava-swamp. There is no way to proceed through here without being actually able to move through the lava, and the whole area is filled with mephits besides, but if the party can overcome those difficulties there is a tangled web of under-lava passageways which will be almost impossible to navigate blind and swimming. Most passages are so thin that medium sized creatures have to squeeze to get through, and most are dead ends, but a few lead out to volcanos on the surface while a few others lead to either the Elemental Plane of Fire or the Abyss.</p><p></p><p>Overall this area is designed to frighten away the 10th to 12th level characters that generally encounter it. It would be more safe for characters of 16th to 18th level.</p><p></p><p>Let me know what your group encounters over there!</p></blockquote><p></p>
[QUOTE="Traevanon, post: 2913430, member: 37528"] My group made extensive explorations to the NorthWest of region M. This is how I imagined the area... The Lava river continues on in a roughly straight path for five miles to the NW, though the ledges on either side taper into nothing a mere hundred yards off the map. The cieling is uneven, but averages out to a hundred feet above the lava. Characters within 10 feet of the lava take 2d6 fire damage per round, within 20 feet 1d6, within 40 feet 1 point, and further up 1 point per minute. There isnt much to see as they fly, swim or paddle upstream but roughly each mile or so (4 possibilities) there are small caves for the party to find (spot 10). One was filled with various vermin so thick that I created a vermin swarm type terrain feature for the cave, another was completely filled with various oozes, the third was abandoned with a few leftover traps from goblins and dwarves in ancient times and the last was left undefined. At the end of the lava river, instead of finding a way up the party will be disappointed to find the lava bubbling up from below and the cieling getting lower as it widens out into sort of a lava-swamp. There is no way to proceed through here without being actually able to move through the lava, and the whole area is filled with mephits besides, but if the party can overcome those difficulties there is a tangled web of under-lava passageways which will be almost impossible to navigate blind and swimming. Most passages are so thin that medium sized creatures have to squeeze to get through, and most are dead ends, but a few lead out to volcanos on the surface while a few others lead to either the Elemental Plane of Fire or the Abyss. Overall this area is designed to frighten away the 10th to 12th level characters that generally encounter it. It would be more safe for characters of 16th to 18th level. Let me know what your group encounters over there! [/QUOTE]
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