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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Max Rebo" data-source="post: 2914288" data-attributes="member: 23804"><p>I just wanted to thank everyone for their suggestions.</p><p></p><p>We played today and, well, things were definately different than I had planned. I placed a series of caves along the one wall that the PC's explored. The first had drow refugees (thanks Jim!). The shadowdancer kidnapped one and got information out of him. </p><p>The second was the home of a shrieking terror. I figured this may have been a creature that was one of Mahir's expirements that got away. This one ended up being pretty cool (thanks rvalle!) since they didnt know what to make of the thing! It almost turned the dragon disciple into a varguille with its kiss ability.</p><p>They also fought a conflagoration ooze from MM3 as a random encounter. It made sense and was actually pretty neat quicky battle.</p><p></p><p>I came up with a completely different idea for the lava river. I did it this way mainly because it served my campaign's story so well. I doubt it would work well for many other people.</p><p>I had the river flow northwest into a great lava lake, complete with a great lavafall. The lava lake, however, held no bizarre beasties or climatic encounters. It was the home of a fire weird that foretold impending doom. It set up the Tomb of the Unliving part and, if they paid attention, gave them clues on how to beat the World Eater.</p><p>So successful at giving them a sense of doom, the players decided to stop exploring the area and head straight for the tomb. I'm not too upset but I did have a cool illithid/yugoloth battle that has now been scrapped! Oh well.</p><p></p><p>Funny aside note: The group heard about the World Eater and also about Tyrus in a very short period of time. They heard about the great undead WORM and assumed that it was an undead WYRM and that it was Tyrus. They now expect to fight a dracolich instead of a nightcrawler in the tomb.</p></blockquote><p></p>
[QUOTE="Max Rebo, post: 2914288, member: 23804"] I just wanted to thank everyone for their suggestions. We played today and, well, things were definately different than I had planned. I placed a series of caves along the one wall that the PC's explored. The first had drow refugees (thanks Jim!). The shadowdancer kidnapped one and got information out of him. The second was the home of a shrieking terror. I figured this may have been a creature that was one of Mahir's expirements that got away. This one ended up being pretty cool (thanks rvalle!) since they didnt know what to make of the thing! It almost turned the dragon disciple into a varguille with its kiss ability. They also fought a conflagoration ooze from MM3 as a random encounter. It made sense and was actually pretty neat quicky battle. I came up with a completely different idea for the lava river. I did it this way mainly because it served my campaign's story so well. I doubt it would work well for many other people. I had the river flow northwest into a great lava lake, complete with a great lavafall. The lava lake, however, held no bizarre beasties or climatic encounters. It was the home of a fire weird that foretold impending doom. It set up the Tomb of the Unliving part and, if they paid attention, gave them clues on how to beat the World Eater. So successful at giving them a sense of doom, the players decided to stop exploring the area and head straight for the tomb. I'm not too upset but I did have a cool illithid/yugoloth battle that has now been scrapped! Oh well. Funny aside note: The group heard about the World Eater and also about Tyrus in a very short period of time. They heard about the great undead WORM and assumed that it was an undead WYRM and that it was Tyrus. They now expect to fight a dracolich instead of a nightcrawler in the tomb. [/QUOTE]
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