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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Kafkonia" data-source="post: 2914470" data-attributes="member: 40261"><p>Other than the loss of level inherent in anything short of a True Resurrection? Losing a level can be dangerous in a closed environment like this.</p><p></p><p>And remember, if the PCs can be resurrected or raised with ease, heck, so can some of the NPCs, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But to expand on some of my above suggestions, the necromantic and fiendish energy permeating large sections of the dungeon could warp souls -- either making it impossible for them to come back, or making them not <em>want</em> to come back. Alternately they could be coopted into service of dark powers as shadows, wraiths, wights, or any other form of incoporeal undead.</p><p></p><p>Alternately, you could rule that the same barrier that prevents people from physically leaving the dungeon destroys souls outright -- or after a short period if you'd rather give your PCs a chance to raise or resurrect. Or the souls could be trapped in limbo -- perhaps the barrier is layered -- one layer lets souls through in one direction (out) but a later layer doesn't, and the first layer is one-way, trapping the souls in a lower-case limbo. Then the PCs would have to choose -- leave their fallen comrades, and the souls of all others who have passed in the dungeon, in this bleak unending landscape, or free them, and the vile entities the dungeon was built to contain?</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 2914470, member: 40261"] Other than the loss of level inherent in anything short of a True Resurrection? Losing a level can be dangerous in a closed environment like this. And remember, if the PCs can be resurrected or raised with ease, heck, so can some of the NPCs, right? :) But to expand on some of my above suggestions, the necromantic and fiendish energy permeating large sections of the dungeon could warp souls -- either making it impossible for them to come back, or making them not [I]want[/I] to come back. Alternately they could be coopted into service of dark powers as shadows, wraiths, wights, or any other form of incoporeal undead. Alternately, you could rule that the same barrier that prevents people from physically leaving the dungeon destroys souls outright -- or after a short period if you'd rather give your PCs a chance to raise or resurrect. Or the souls could be trapped in limbo -- perhaps the barrier is layered -- one layer lets souls through in one direction (out) but a later layer doesn't, and the first layer is one-way, trapping the souls in a lower-case limbo. Then the PCs would have to choose -- leave their fallen comrades, and the souls of all others who have passed in the dungeon, in this bleak unending landscape, or free them, and the vile entities the dungeon was built to contain? [/QUOTE]
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