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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Traevanon" data-source="post: 2920388" data-attributes="member: 37528"><p>Regarding death within the dungeon:</p><p></p><p>I allow my players to use the ethereal and astral planes, but the dungeon is solid within them and they are unable to open doors or manipulate objects, so ressurection is allowed in my game. Its accepted that 99.5% of deaths will just be a gold / xp sink rather than an actual loss of the character. However, now that the characters have reached the point where high level ressurections are possible (the kind requiring only a smidgeon of the original) and 5000 to 10000gp isnt breaking the bank for them, I have made sure that if they ever *do* actually lose a character completely or get wiped, that it matters.</p><p></p><p>They have one backup character each, already made up, to use if their original becomes unrecoverable. Once the orignal and the backup is gone, that's it for them. They are spectators until the end. Since they are current investigating the World Eater they are near the end anyhow so it only makes sense.</p><p></p><p>So to summarize the whole process, from 1st to 8th level if they died they were just dead, nobody could rez yet. From 9th to 12th level found them unable to afford many Raises at first, then later the problem became making sure bodies were Raise-able. 13th to 16th level similarly began with them unable to afford Ressurections and ending with them having limited backup characters (increasing risk). 17+ should find them going through another time when True Res is effective at first, then less so when the enemies get so tough that True Ressurection becomes a combat spell.</p></blockquote><p></p>
[QUOTE="Traevanon, post: 2920388, member: 37528"] Regarding death within the dungeon: I allow my players to use the ethereal and astral planes, but the dungeon is solid within them and they are unable to open doors or manipulate objects, so ressurection is allowed in my game. Its accepted that 99.5% of deaths will just be a gold / xp sink rather than an actual loss of the character. However, now that the characters have reached the point where high level ressurections are possible (the kind requiring only a smidgeon of the original) and 5000 to 10000gp isnt breaking the bank for them, I have made sure that if they ever *do* actually lose a character completely or get wiped, that it matters. They have one backup character each, already made up, to use if their original becomes unrecoverable. Once the orignal and the backup is gone, that's it for them. They are spectators until the end. Since they are current investigating the World Eater they are near the end anyhow so it only makes sense. So to summarize the whole process, from 1st to 8th level if they died they were just dead, nobody could rez yet. From 9th to 12th level found them unable to afford many Raises at first, then later the problem became making sure bodies were Raise-able. 13th to 16th level similarly began with them unable to afford Ressurections and ending with them having limited backup characters (increasing risk). 17+ should find them going through another time when True Res is effective at first, then less so when the enemies get so tough that True Ressurection becomes a combat spell. [/QUOTE]
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