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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Traevanon" data-source="post: 2920405" data-attributes="member: 37528"><p>North of region M/N I didnt put anything, but I did add a big wizard's tower above N1 that I really dont recommend, I regret it now because the PCs are using it as a base now that it's cleared.</p><p></p><p>I should have put the thing to the north where you describe. It would have fit there better. It was the base of a particularly crafty pair of prisoners who were trying to escape by manipulating their own Planar Seed (Planar Handbook) to expand beyond the borders of the dungeon.</p><p></p><p>The final battle was really cool because it involved a Planar Swap that put all the PCs in the wizard's custom pocket dimension, where divine magic didnt work at all and all arcane magic was considered maximized.</p><p></p><p>That was the backup plan for the two, assuming that the borders of the dungeon wouldnt allow the pocket dimension to pass through them, to capture one of the primary leaders of the Celestial Garrison (like Cerlebrai for example) where his and the rest of the garrison's powers were useless and hold them hostage until they were freed.</p><p></p><p>It was a fun side-adventure.</p></blockquote><p></p>
[QUOTE="Traevanon, post: 2920405, member: 37528"] North of region M/N I didnt put anything, but I did add a big wizard's tower above N1 that I really dont recommend, I regret it now because the PCs are using it as a base now that it's cleared. I should have put the thing to the north where you describe. It would have fit there better. It was the base of a particularly crafty pair of prisoners who were trying to escape by manipulating their own Planar Seed (Planar Handbook) to expand beyond the borders of the dungeon. The final battle was really cool because it involved a Planar Swap that put all the PCs in the wizard's custom pocket dimension, where divine magic didnt work at all and all arcane magic was considered maximized. That was the backup plan for the two, assuming that the borders of the dungeon wouldnt allow the pocket dimension to pass through them, to capture one of the primary leaders of the Celestial Garrison (like Cerlebrai for example) where his and the rest of the garrison's powers were useless and hold them hostage until they were freed. It was a fun side-adventure. [/QUOTE]
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