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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="jim pinto" data-source="post: 2926729" data-attributes="member: 17619"><p><strong>region a</strong></p><p></p><p>I do what to reiterate this one last time, because I'm not sure if it's gotten lost since the crash or its been so long (nearly 2 years since this book published) since I've said this.</p><p></p><p>But</p><p></p><p>Region A has to be boring in a lot of ways.</p><p></p><p>1. The SRD has a short range of low-level monsters.</p><p>2. Low-level characters cannot survive complicated encounters.</p><p>3. We could not predict at what point people would be reaching what parts of the Region.</p><p>4. Therefore, if 2 and 3 are true, the encounters must remain within a narrow range of possibilities.</p><p>5. Otherwise, everyone would complain that Region A was TPK-infested.</p><p>6. Someone already said it, but the dungeon is easily customized. I templated the book specifically to accomodate changes to any one single room without upsetting the balance of the entire book.</p><p>7. Even if you don't like Region A, there are 15 other places to start.</p><p>8. Okay 14.</p><p>9. I've run out of things to say.</p><p></p><p>Could the tactics have been varied to accomodate this? Absolutely.</p><p>Could I have predicted the level of commentary about this Region? No.</p><p></p><p>I've posted a considerable number of times trying to help and address this issues, because I think it's important enough to mention. And I don't want people getting stuck with a $100 paperweight.</p><p></p><p>Anyway.</p><p></p><p>Most everyone has been great on this thread, but I just wanted to post this and refresh this idea for new readers, so no one thinks they got shanked in the shower.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 2926729, member: 17619"] [b]region a[/b] I do what to reiterate this one last time, because I'm not sure if it's gotten lost since the crash or its been so long (nearly 2 years since this book published) since I've said this. But Region A has to be boring in a lot of ways. 1. The SRD has a short range of low-level monsters. 2. Low-level characters cannot survive complicated encounters. 3. We could not predict at what point people would be reaching what parts of the Region. 4. Therefore, if 2 and 3 are true, the encounters must remain within a narrow range of possibilities. 5. Otherwise, everyone would complain that Region A was TPK-infested. 6. Someone already said it, but the dungeon is easily customized. I templated the book specifically to accomodate changes to any one single room without upsetting the balance of the entire book. 7. Even if you don't like Region A, there are 15 other places to start. 8. Okay 14. 9. I've run out of things to say. Could the tactics have been varied to accomodate this? Absolutely. Could I have predicted the level of commentary about this Region? No. I've posted a considerable number of times trying to help and address this issues, because I think it's important enough to mention. And I don't want people getting stuck with a $100 paperweight. Anyway. Most everyone has been great on this thread, but I just wanted to post this and refresh this idea for new readers, so no one thinks they got shanked in the shower. [/QUOTE]
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