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*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Hussar" data-source="post: 2926758" data-attributes="member: 22779"><p>Y'know I've been reading too much internet when I misread "shanked" for "spanked". <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To be honest Jim, I didn't mind A all that much. It was a nice starting region to work out all the kinks in the party to gear them up for such a massive dungeon crawl. Allowed us to work out the bugs in the party without dying all the time. I have no major complaints. And, the nicest thing about the region is that it is repetitive, which makes varying it up very, very easy.</p><p></p><p>I think the major problem comes when it sinks in just how big the WLD is and that there needs to be some adjustments in how people approach it. Some people get frustrated and stop and then blame Region A for the whole thing. I really don't think its fair to judge the whole product from one small part of it.</p><p></p><p>BTW, on a side note, if anyone reads 8-Bit Theater, the writer and his buddies are going through the WLD right now and he's plugging it on his <a href="http://www.nuklearpower.com/daily.php?date=060624" target="_blank">site</a>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 2926758, member: 22779"] Y'know I've been reading too much internet when I misread "shanked" for "spanked". :uhoh: :) To be honest Jim, I didn't mind A all that much. It was a nice starting region to work out all the kinks in the party to gear them up for such a massive dungeon crawl. Allowed us to work out the bugs in the party without dying all the time. I have no major complaints. And, the nicest thing about the region is that it is repetitive, which makes varying it up very, very easy. I think the major problem comes when it sinks in just how big the WLD is and that there needs to be some adjustments in how people approach it. Some people get frustrated and stop and then blame Region A for the whole thing. I really don't think its fair to judge the whole product from one small part of it. BTW, on a side note, if anyone reads 8-Bit Theater, the writer and his buddies are going through the WLD right now and he's plugging it on his [url=http://www.nuklearpower.com/daily.php?date=060624]site[/url]. :) [/QUOTE]
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