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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Xiag" data-source="post: 2929780" data-attributes="member: 40071"><p>If you know you're only going to hit 2 or 3 regions, you should possibly consider hand picking the 3 you really want and layering them with stairs instead of east/west north/south exits. It will help get to the storys you want and not have them half doing parts of areas you're not really interested in.</p><p></p><p>As for XP, I just award 25 xp per CR of a creature or EL of a trap to each player. It pushes them comfortablly past the level bumps in most areas, and doesn't feel as arbitrary to me. With bonus xp if they do something creative, something that adds to the fun of the game, or if they achieve a milestone.</p><p></p><p>There are some thin areas where this doesn't quite hold up, but there are some areas where it's more than enough.</p><p></p><p>I also start cutting that down if there's more than 4/5 players in a party.</p></blockquote><p></p>
[QUOTE="Xiag, post: 2929780, member: 40071"] If you know you're only going to hit 2 or 3 regions, you should possibly consider hand picking the 3 you really want and layering them with stairs instead of east/west north/south exits. It will help get to the storys you want and not have them half doing parts of areas you're not really interested in. As for XP, I just award 25 xp per CR of a creature or EL of a trap to each player. It pushes them comfortablly past the level bumps in most areas, and doesn't feel as arbitrary to me. With bonus xp if they do something creative, something that adds to the fun of the game, or if they achieve a milestone. There are some thin areas where this doesn't quite hold up, but there are some areas where it's more than enough. I also start cutting that down if there's more than 4/5 players in a party. [/QUOTE]
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World's Largest Dungeon in actual play [Spoilers!]
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