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<blockquote data-quote="erucsbo" data-source="post: 2936975" data-attributes="member: 40110"><p>thanks Jim. As the party has picked up a few spellbooks now (Boyikt's from A and the 2 necromancers from E) I'll redesign it to make it obviously something that a sorcerer was using rather than looking like a wizard's spellbook with a ritual at the end.</p><p></p><p></p><p></p><p>cool. Conan the Barbarian was on TV last night after I got home from the party's first foray in to I, so I taped it and will watch it before the next session.</p><p></p><p>I'll make Siglinde a transformed drow rather than drider - thanks for the clarification.</p><p></p><p></p><p>adventure-wise. only had 4 out of 8 players show up (so we actually got something done).</p><p>The party started without any "rogue" skills, and headed north. The initial descriptions of pustules bursting underfoot and shreds of flesh hanging from the walls like bad wallpaper made them seriously think about abandonning the idea of heading north and going east instead. They easily dispatched the scuts and Disciples of Madness by lobbing fireballs in the rooms. The Gricks in the ready room caused a little more panic (and the guy playing the sorcerer wants me to allow the Purify Spell feat from Book of Exalted Cheese (er, Deeds) so that he can bomb the party without causing too much damage to PCs), but they still went through mostly unscathed. Then the cleric (Mystic Theurge) ended up curing everyone back to full hitpoints (so I am yet to have the PCs experience the 'healing effect' of the region).</p><p></p><p>And they have picked up a drow! Dressed in rags, whip scars on his face, arms and legs and looking for Jolinaar the party said that he should come with them so that they can protect him from the Spider Kings and other nasties and he can find the hidden stuff and open traps and doors. Asking him how he managed to get so good at disabling traps etc - he said that one had to if they wanted to survive. They asked him how he learned the skills - he said that his friends taught him - by dying when they didn't do things properly. This looks like being quite interesting - especially as he appears to be totally inept at combat <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>btw - the mirror/scrying room (I12) - has anyone used that for scrying on particular rooms?</p><p>I said that they were all dark except for one that they had recently fireballed (where embers gave enough light for them to identify the room). I'd like to have them see stuff that piques the curiosity, allows them to get some (perhaps misleading) intel on what is happening, and is dangerous viewing on a full stomach.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 2936975, member: 40110"] thanks Jim. As the party has picked up a few spellbooks now (Boyikt's from A and the 2 necromancers from E) I'll redesign it to make it obviously something that a sorcerer was using rather than looking like a wizard's spellbook with a ritual at the end. cool. Conan the Barbarian was on TV last night after I got home from the party's first foray in to I, so I taped it and will watch it before the next session. I'll make Siglinde a transformed drow rather than drider - thanks for the clarification. adventure-wise. only had 4 out of 8 players show up (so we actually got something done). The party started without any "rogue" skills, and headed north. The initial descriptions of pustules bursting underfoot and shreds of flesh hanging from the walls like bad wallpaper made them seriously think about abandonning the idea of heading north and going east instead. They easily dispatched the scuts and Disciples of Madness by lobbing fireballs in the rooms. The Gricks in the ready room caused a little more panic (and the guy playing the sorcerer wants me to allow the Purify Spell feat from Book of Exalted Cheese (er, Deeds) so that he can bomb the party without causing too much damage to PCs), but they still went through mostly unscathed. Then the cleric (Mystic Theurge) ended up curing everyone back to full hitpoints (so I am yet to have the PCs experience the 'healing effect' of the region). And they have picked up a drow! Dressed in rags, whip scars on his face, arms and legs and looking for Jolinaar the party said that he should come with them so that they can protect him from the Spider Kings and other nasties and he can find the hidden stuff and open traps and doors. Asking him how he managed to get so good at disabling traps etc - he said that one had to if they wanted to survive. They asked him how he learned the skills - he said that his friends taught him - by dying when they didn't do things properly. This looks like being quite interesting - especially as he appears to be totally inept at combat :] btw - the mirror/scrying room (I12) - has anyone used that for scrying on particular rooms? I said that they were all dark except for one that they had recently fireballed (where embers gave enough light for them to identify the room). I'd like to have them see stuff that piques the curiosity, allows them to get some (perhaps misleading) intel on what is happening, and is dangerous viewing on a full stomach. [/QUOTE]
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