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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Hussar" data-source="post: 2940110" data-attributes="member: 22779"><p>Sigh, I'm doing up the die rollers for Region K and it's a bit of a grind.</p><p></p><p>I think I got spoiled. G was a breeze. I found almost no mistakes in the entire region. It was as tight as a drum as far as I could see. I think the most serious thing I saw was there were no stats for the Trumpet Archons trapped in the Horde's lair. Meh, that just means I gotta stumble over a couple of pages. No biggie.</p><p></p><p>K, so far, has been a shock to the system. Even on first time through, I spotted half a dozen fairly serious errors, like not listing the number of creatures in an encounter. Getting the SR wrong for Lightspear (No, you cannot voluntarily fail your SR check, you have to spend an action lowering it) and now, as I'm doing the Hag Covey, the tactics section takes a big hit. Mahe is supposed to cast darkness and invisiblity. That's a bit tricky for a first level sorcerer. Never mind that darkness is not the impenetrable black sphere it used to be, but, just a shadowy area. So, now I have two choices. Either jack him up to a 5th level sorc, or give him a couple of scrolls.</p><p></p><p>I just might break out my Tome of Magic and make him a shadowcaster instead, but, since he's supposed to be a throw away, I'm not sure he's worth it. Maybe I'll just hand him a couple of scrolls. </p><p></p><p>That and the fact that a number of the locations on the map are well described, but don't appear on the map. It's one thing when it takes place on the lake floor, but, when it's a series of rooms that the party might just pick a fight in, that sort of thing would be nice to see.</p><p></p><p>Phew. I feel better now that I've ranted. On the plus side, I now have room descriptions done for Regions K and J, so, I can pretty much run the WLD until Christmas without doing any more work. The die rollers just make things go smoother, but, they aren't required.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2940110, member: 22779"] Sigh, I'm doing up the die rollers for Region K and it's a bit of a grind. I think I got spoiled. G was a breeze. I found almost no mistakes in the entire region. It was as tight as a drum as far as I could see. I think the most serious thing I saw was there were no stats for the Trumpet Archons trapped in the Horde's lair. Meh, that just means I gotta stumble over a couple of pages. No biggie. K, so far, has been a shock to the system. Even on first time through, I spotted half a dozen fairly serious errors, like not listing the number of creatures in an encounter. Getting the SR wrong for Lightspear (No, you cannot voluntarily fail your SR check, you have to spend an action lowering it) and now, as I'm doing the Hag Covey, the tactics section takes a big hit. Mahe is supposed to cast darkness and invisiblity. That's a bit tricky for a first level sorcerer. Never mind that darkness is not the impenetrable black sphere it used to be, but, just a shadowy area. So, now I have two choices. Either jack him up to a 5th level sorc, or give him a couple of scrolls. I just might break out my Tome of Magic and make him a shadowcaster instead, but, since he's supposed to be a throw away, I'm not sure he's worth it. Maybe I'll just hand him a couple of scrolls. That and the fact that a number of the locations on the map are well described, but don't appear on the map. It's one thing when it takes place on the lake floor, but, when it's a series of rooms that the party might just pick a fight in, that sort of thing would be nice to see. Phew. I feel better now that I've ranted. On the plus side, I now have room descriptions done for Regions K and J, so, I can pretty much run the WLD until Christmas without doing any more work. The die rollers just make things go smoother, but, they aren't required. [/QUOTE]
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