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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Xiag" data-source="post: 2984082" data-attributes="member: 40071"><p><strong>The kobold familiar...</strong></p><p></p><p>First, a little side note, my character's can leave the dungeon until they close Longtail's portal. Once that hapens they'll restrengthen the wards of the area, trapping them inside.</p><p></p><p>Evil creatures are still trapped inside, as that was the original intent of the magic.</p><p></p><p>Ok, so my characters, bloody and beaten make their way back to town after fighting the kobolds. Several of the characters want to kill the last kobold after he drew a crued map back to their old lair. Others wanted him to march up front as trap bait incase he lied. Others just had a soft spot for any living thing, regaurdless of good or evil, and tried to keep him alive.</p><p></p><p>As they were deciding what to do with him since he was trapped in the dungeon, and they didn't want him running back to warn his friends (which they're sure are there, even though he said he's the last one), a mist formed in the room, and possessed one of the bodies. They killed it quickly, and dismembered the body. It explained to them how bodies seemed to be in places other than where they left them. A couple of them nearly freaked as they remembered the room they found stacked with lizard bodies, and what would happen if the mist found that room.</p><p></p><p>So, they decide to make for town quickly, resuply, rest, and head back. Until they get back they lock the kobold in and stake the door to his room shut. Most are expecting his 'friends' to come break him out.</p><p></p><p>Town visit....</p><p></p><p>They come back, pass by the body room, and torch it.</p><p></p><p>They get back to the kobold. Who's hudled in a corner, shaking, crying, holding a bloody rock, and the bodies of his friends who the staked in the room with him bashed and dismembered around him. They immediately realised what happened. Those who felt responsible for him in the first place felt awful. Those who were on the fence, now also felt awful. Those who didn't want him in the first place were upset that he lived through it. </p><p></p><p>They gave him a weapon, some food, and told him to do what he can, then started to leave him there.</p><p></p><p>They made it about 50' away before the wiz went back for him. Now has sworn to protect the kobold. The fighter most interested in his death hasn't made it back to the party yet. We're waiting to see what will happen when he gets back there.</p><p></p><p>At the end of the night he looks at me and says... "say... I know that I was going to take a mouse as a familiar...how would I go about getting a kobold familiar." Then he laughs thinking I'd say 'not a chance'. </p><p></p><p>"I think the advanced familar feat next level should do it...Keep him alive until then, and we'll talk."</p></blockquote><p></p>
[QUOTE="Xiag, post: 2984082, member: 40071"] [b]The kobold familiar...[/b] First, a little side note, my character's can leave the dungeon until they close Longtail's portal. Once that hapens they'll restrengthen the wards of the area, trapping them inside. Evil creatures are still trapped inside, as that was the original intent of the magic. Ok, so my characters, bloody and beaten make their way back to town after fighting the kobolds. Several of the characters want to kill the last kobold after he drew a crued map back to their old lair. Others wanted him to march up front as trap bait incase he lied. Others just had a soft spot for any living thing, regaurdless of good or evil, and tried to keep him alive. As they were deciding what to do with him since he was trapped in the dungeon, and they didn't want him running back to warn his friends (which they're sure are there, even though he said he's the last one), a mist formed in the room, and possessed one of the bodies. They killed it quickly, and dismembered the body. It explained to them how bodies seemed to be in places other than where they left them. A couple of them nearly freaked as they remembered the room they found stacked with lizard bodies, and what would happen if the mist found that room. So, they decide to make for town quickly, resuply, rest, and head back. Until they get back they lock the kobold in and stake the door to his room shut. Most are expecting his 'friends' to come break him out. Town visit.... They come back, pass by the body room, and torch it. They get back to the kobold. Who's hudled in a corner, shaking, crying, holding a bloody rock, and the bodies of his friends who the staked in the room with him bashed and dismembered around him. They immediately realised what happened. Those who felt responsible for him in the first place felt awful. Those who were on the fence, now also felt awful. Those who didn't want him in the first place were upset that he lived through it. They gave him a weapon, some food, and told him to do what he can, then started to leave him there. They made it about 50' away before the wiz went back for him. Now has sworn to protect the kobold. The fighter most interested in his death hasn't made it back to the party yet. We're waiting to see what will happen when he gets back there. At the end of the night he looks at me and says... "say... I know that I was going to take a mouse as a familiar...how would I go about getting a kobold familiar." Then he laughs thinking I'd say 'not a chance'. "I think the advanced familar feat next level should do it...Keep him alive until then, and we'll talk." [/QUOTE]
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