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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 2987783" data-attributes="member: 40110"><p>I haven't tackled it yet, so thanks for bringing it up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>They cast continual <em>darkness</em> - ie. <em>darkness</em> ignoring the duration of 10 min/level.</p><p>****</p><p>SRD description for <em>darkness</em>:</p><p> This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.</p><p></p><p>Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.</p><p></p><p>If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.</p><p></p><p>Darkness counters or dispels any light spell of equal or lower spell level. </p><p>*****</p><p>So - it's like being in a nightclub without the loud music, people, smoke and alcohol.</p><p></p><p>Everything is affected by darkness as per the spell. As it doesn't say how many balls there are I would rule it ineffective to cast light (and ongoing light spells are dispelled). Continual flame might be interesting, as it could be used to counter one of the 'darkness balls' - but once again as it doesn't say how many there are the total effect of casting continual flame, or carrying a continual flame in to the room might be to make one of the 'glowing balls' to wink out.</p><p></p><p>If the PCs can trap all the balls (make up an appropriate DC) in a sack or somesuch then they could stop the darkness effect (but as it doesn't say how many there are it is left up to you to decide), or a dispel magic targeted at the area might suppress the effect for a while. Your call.</p><p></p><p>What I plan to do if/when my party gets there, is basically have it as an undispellable darkness effect which will gradually lessen if the door is left open as the glowing balls bounce out the door.</p><p></p><p>From then on glowing balls of light could pop up at anytime (counterable by continual flame) causing darkness effects as they pass. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>HTH</p></blockquote><p></p>
[QUOTE="erucsbo, post: 2987783, member: 40110"] I haven't tackled it yet, so thanks for bringing it up ;) They cast continual [I]darkness[/I] - ie. [I]darkness[/I] ignoring the duration of 10 min/level. **** SRD description for [I]darkness[/I]: This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness. If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed. Darkness counters or dispels any light spell of equal or lower spell level. ***** So - it's like being in a nightclub without the loud music, people, smoke and alcohol. Everything is affected by darkness as per the spell. As it doesn't say how many balls there are I would rule it ineffective to cast light (and ongoing light spells are dispelled). Continual flame might be interesting, as it could be used to counter one of the 'darkness balls' - but once again as it doesn't say how many there are the total effect of casting continual flame, or carrying a continual flame in to the room might be to make one of the 'glowing balls' to wink out. If the PCs can trap all the balls (make up an appropriate DC) in a sack or somesuch then they could stop the darkness effect (but as it doesn't say how many there are it is left up to you to decide), or a dispel magic targeted at the area might suppress the effect for a while. Your call. What I plan to do if/when my party gets there, is basically have it as an undispellable darkness effect which will gradually lessen if the door is left open as the glowing balls bounce out the door. From then on glowing balls of light could pop up at anytime (counterable by continual flame) causing darkness effects as they pass. :] HTH [/QUOTE]
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