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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="rvalle" data-source="post: 3086861" data-attributes="member: 28272"><p>Ok... there was a thread on Enworld for a while: "Do you pull a lever in a dungeon?" or something like that. I have the definitive answer... at least for my group.   <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>After being chased by Madness out of I, the group decides they want to go and retrieve the Holy Bastard Sword (Vronil?) that they lost to the Baghest. </p><p></p><p>As a heads up, I let them know (though Keldara) that the ghost down in E is now gone. (After several knock down drag out fights I figured the Baghest have had enough and they left. I figured they went to B as there is some notes about them having contact with them in their Goblin form). </p><p></p><p>So the party wanders around the Baghest section checking each room. At the far E side there is a room that has a lever in it. The new guy (Rogue 1/Monk4/Sorc 1/Dragon Disciple 2) says he'll pull the lever. But... shouldn't everyone get into the room first? Oh yeah... good idea. Everyone piles into the room... the lever is pulled and the floor drops out of the room!</p><p></p><p>I told them "This is why people DM... moments like this!"     <img src="http://www.enworld.org/forum/images/smilies/devious.png"  class="smilie" loading="lazy" alt=":]" title="Devious    :]" data-shortname=":]" /> </p><p></p><p>After that the party went back to I and managed to meander right into Madness' home. </p><p></p><p>When we left the game for the night the party was running from Madness. Everyone was out in the hallways but for one fighter who was still in the middle of the Vestibule room. He has just been blinded by Madness and is moving towards the door. Madness has just sprouted wings and is lifting off the ground (that got a "Oh my god" from one of the party members). We'll take it up next game with rolling for Init.</p><p></p><p>I changed the room description just a little. Instead of the ground being soggy I had the floor being super flesh covered like the walls were. As the party walks they sink down to their knees in the flesh. I told them its like trying to walk on a waterbed. So far no one has tried to move > half speed. </p><p></p><p>rv</p></blockquote><p></p>
[QUOTE="rvalle, post: 3086861, member: 28272"] Ok... there was a thread on Enworld for a while: "Do you pull a lever in a dungeon?" or something like that. I have the definitive answer... at least for my group. :) After being chased by Madness out of I, the group decides they want to go and retrieve the Holy Bastard Sword (Vronil?) that they lost to the Baghest. As a heads up, I let them know (though Keldara) that the ghost down in E is now gone. (After several knock down drag out fights I figured the Baghest have had enough and they left. I figured they went to B as there is some notes about them having contact with them in their Goblin form). So the party wanders around the Baghest section checking each room. At the far E side there is a room that has a lever in it. The new guy (Rogue 1/Monk4/Sorc 1/Dragon Disciple 2) says he'll pull the lever. But... shouldn't everyone get into the room first? Oh yeah... good idea. Everyone piles into the room... the lever is pulled and the floor drops out of the room! I told them "This is why people DM... moments like this!" :] After that the party went back to I and managed to meander right into Madness' home. When we left the game for the night the party was running from Madness. Everyone was out in the hallways but for one fighter who was still in the middle of the Vestibule room. He has just been blinded by Madness and is moving towards the door. Madness has just sprouted wings and is lifting off the ground (that got a "Oh my god" from one of the party members). We'll take it up next game with rolling for Init. I changed the room description just a little. Instead of the ground being soggy I had the floor being super flesh covered like the walls were. As the party walks they sink down to their knees in the flesh. I told them its like trying to walk on a waterbed. So far no one has tried to move > half speed. rv [/QUOTE]
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