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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 3104532" data-attributes="member: 40110"><p>I'd make it so that the destination changes after something passes one way through the door.</p><p>So - open door, close door, open door - same location no matter how many times.</p><p>Open door, someone goes through, close door, open door - 89% chance of being a different location.</p><p>Open door, someone goes through, comes back, close door, open door - same location.</p><p></p><p></p><p>yeah - that's just stupid.</p><p>use the text on the Warp Gate Locations table that says "If the roll of the die indicates the Room in which the PCs are currently standing, ignore the result and roll again".</p><p>So - F1 -> F2 works like a normal door.</p><p>F2 - roll on the table (and end up with one of 9 possible destinations - none of which are F1).</p><p></p><p>Side note - there is no direct way to get from F to G (except via the lava river) - so if your players are planning on heading to G via F, they will probably either need to make a side trip back through B and C, or J and K. The Garrison in E should know this (and prossibly not even know about the river of lava route).</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3104532, member: 40110"] I'd make it so that the destination changes after something passes one way through the door. So - open door, close door, open door - same location no matter how many times. Open door, someone goes through, close door, open door - 89% chance of being a different location. Open door, someone goes through, comes back, close door, open door - same location. yeah - that's just stupid. use the text on the Warp Gate Locations table that says "If the roll of the die indicates the Room in which the PCs are currently standing, ignore the result and roll again". So - F1 -> F2 works like a normal door. F2 - roll on the table (and end up with one of 9 possible destinations - none of which are F1). Side note - there is no direct way to get from F to G (except via the lava river) - so if your players are planning on heading to G via F, they will probably either need to make a side trip back through B and C, or J and K. The Garrison in E should know this (and prossibly not even know about the river of lava route). [/QUOTE]
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