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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Zweihänder" data-source="post: 3112132" data-attributes="member: 34670"><p>Session 2 of my World's Largest Dungeon game!</p><p></p><p>(Ninarika's player was absent the whole time)</p><p></p><p>The PCs began this session in the room in which they met Turag. They proceeded west, then north, then east, through a lot of empty corridors, until they reached a room in which a troglodyte and a darkmantle killed each other (A30). Donkor was initially opposed to exploring, because it smelled bad (wussy, for a monk). Atreus makes a disparaging comment to that effect, and gets smacked. They then proceed to the area with the four forges, going first to the one inhabited by stirges (A37). They see the stirges, and back off. They then go to the one inhabited by rats (A39), which they destroy. They also explore the intact one (A38) and the 'sploded one (A40), in which Ninarika notices a +1 Short Sword which can still have a spell placed in it. So she does the logical thing, and uses Divine Power. The sword is now, for the purposes of dealing damage, a +2 Short Sword (though it still only bypasses damage reduction as a +1 Short Sword). So they then rest, and go to tackle the Stirges which they previously bypassed, which proves fatal for their good friend Bragdor (I mostly just didn't want him to be with them forever), as all 6 Stirges in the room latch on to him. This, of course, leaves them unable to attack the other party members, who deal with them handily. They have a moment (and I do mean a quick moment) of silence for Bragdor, and then move along. They go east, and then north, and HEY THERE'S A SECRET DOOR!!! Oh, wait, we can't open it from this side... oh snappu! Good thing, too, because that would have led them to Longtail's Chapel (A103), and they weren't ready for that yet. So they go north a bit more, and run into an ornate door (I didn't want them heading to E, so I brought in the thing from B), which is TRAPPED LIEK WOAH with a Glyph of Warding. In other words, fiddling with it = instant death. So they then went south through empty passages, and east, until... is that light? From behind that door? That door that exploded in their face when it was opened? Oh happy day! They met Kahliss and Sliss'th (A96), who also swear vengeance against Longtail. Before they leave this area, though, the party feels it necessary to explore A95, despite being warned of a Lightning Bolt trap in the lintel (which Atreus eventually eliminates). They then look around the... empty room. There are shackles on the wall, and, on a hunch, Jattar locks Turag up in a set. Nothing happens. And... uh oh, they aren't opening. Atreus unlocks one, but fails to get the other, so... Turag was out of luck. Kahliss hung back, and, as the party left, he shot Turag in the face. Jattar noticed, but didn't care much. They go back west, and north, and east, and west, and... wow, there are some odd noises coming from behind that door. Let's investigate... that looks kind of like a bear. With owl parts. Why would somebody make one of those? Anyway, the party kills the Fiendish Owlbear with surprising ease, though they lose Kahliss in the process. Sliss'th summons a Flame Blade towards the end of the encounter, but doesn't have a chance to use it. At least, not yet...</p><p></p><p>Looking west, they spy an odd, swirly thing. Looked kind of like a portal. So, Jattar sent his psicrystal to investigate. It got pecked at by an imp, though it was impossible for the imp to get through its hardness. On the downside, the imp alerts Longtail, who walks out, sees the party, and goes invisible. He rolls high on the initiative, and decides to say "screw invisibility, I want them dead". FIREBALL. It hits everyone but Ninarika. Jattar, actually, is brought to one hit point. He flees, as does Donkor, as does Ninarika (not wanting to be left behind with the scary rat-thing). Atreus, Sliss'th, and Malus, on the other hand, want to kill it dead, and so they charge in, melee weapons a-swingin'. They back Longtail into a corner, and, after much swinging of swords, manage to put him down (though they almost didn't... Atreus got put to sleep, Malus wasn't getting through the DR, and Jattar, when he joined, could only hit on a nat-20, so it was really mostly Slissth). After his defeat, and some token resistance, Achsyyx (the imp) surrenders. In exchange for its life, the imp tells how to close the portal... a creature from the Prime Material Plane must be forced through. It then uses Suggestion telepathically to compel Sliss'th to volunteer for this suicide mission. It wasn't until afterwards, when the imp left cackling, that the party realized that perhaps there was another way... or perhaps they could have used Longtail's corpse...</p><p></p><p>Oh well.</p><p></p><p>They head east, and enter a nondescript room (A113). However, Atreus steps on a panel which takes him to an airtight room (A114), which is not ideal. Not at all. In the process of finding the way back, he also finds three silver daggers (which would have been helpful against Longtail, the party laments). They then pass through a room with a malfunctioning trap (A111), which they clear away to get through, and a really hot room with a SUSPICIOUS PLATE ON THE GROUND (A112)!! ...they leave it alone, much to my dismay. They exit this room, and...</p><p></p><p>NEW REGION! And a new DM. I rolled a d3, and it came up as my girlfriend, who is on this forum as PeerWon. Seeing as how she has never DMed before, I help her along.</p><p></p><p>The party enters at, conveniently enough, B1. And trigger a pit trap. Oh, Atreus, you and your badly failed Search checks... They then go north to B2, and investigate some writings on the wall (which end up being graffiti). Searching around, they discover a secret door to B4, and a dagger. B4 is an armory, and... well, they don't really take anything. Donkor replenishes his supply of sling bullets, but that's it. Onward, and forward... to another trap. A tripping chain and a portcullis, which nearly trap Atreus (though he is dragged out from underneath by a combined effort). Then they eplore a room full of... mirrors (B6)? They enter... and THE DOOR SLAMS CLOSED AND TURNS INVISDABLE!!! God I love this room...</p><p></p><p>That's where we left off this session, with the party being stuck in the mirror room. WHO WILL SURVIVE? Find out next time!</p></blockquote><p></p>
[QUOTE="Zweihänder, post: 3112132, member: 34670"] Session 2 of my World's Largest Dungeon game! (Ninarika's player was absent the whole time) The PCs began this session in the room in which they met Turag. They proceeded west, then north, then east, through a lot of empty corridors, until they reached a room in which a troglodyte and a darkmantle killed each other (A30). Donkor was initially opposed to exploring, because it smelled bad (wussy, for a monk). Atreus makes a disparaging comment to that effect, and gets smacked. They then proceed to the area with the four forges, going first to the one inhabited by stirges (A37). They see the stirges, and back off. They then go to the one inhabited by rats (A39), which they destroy. They also explore the intact one (A38) and the 'sploded one (A40), in which Ninarika notices a +1 Short Sword which can still have a spell placed in it. So she does the logical thing, and uses Divine Power. The sword is now, for the purposes of dealing damage, a +2 Short Sword (though it still only bypasses damage reduction as a +1 Short Sword). So they then rest, and go to tackle the Stirges which they previously bypassed, which proves fatal for their good friend Bragdor (I mostly just didn't want him to be with them forever), as all 6 Stirges in the room latch on to him. This, of course, leaves them unable to attack the other party members, who deal with them handily. They have a moment (and I do mean a quick moment) of silence for Bragdor, and then move along. They go east, and then north, and HEY THERE'S A SECRET DOOR!!! Oh, wait, we can't open it from this side... oh snappu! Good thing, too, because that would have led them to Longtail's Chapel (A103), and they weren't ready for that yet. So they go north a bit more, and run into an ornate door (I didn't want them heading to E, so I brought in the thing from B), which is TRAPPED LIEK WOAH with a Glyph of Warding. In other words, fiddling with it = instant death. So they then went south through empty passages, and east, until... is that light? From behind that door? That door that exploded in their face when it was opened? Oh happy day! They met Kahliss and Sliss'th (A96), who also swear vengeance against Longtail. Before they leave this area, though, the party feels it necessary to explore A95, despite being warned of a Lightning Bolt trap in the lintel (which Atreus eventually eliminates). They then look around the... empty room. There are shackles on the wall, and, on a hunch, Jattar locks Turag up in a set. Nothing happens. And... uh oh, they aren't opening. Atreus unlocks one, but fails to get the other, so... Turag was out of luck. Kahliss hung back, and, as the party left, he shot Turag in the face. Jattar noticed, but didn't care much. They go back west, and north, and east, and west, and... wow, there are some odd noises coming from behind that door. Let's investigate... that looks kind of like a bear. With owl parts. Why would somebody make one of those? Anyway, the party kills the Fiendish Owlbear with surprising ease, though they lose Kahliss in the process. Sliss'th summons a Flame Blade towards the end of the encounter, but doesn't have a chance to use it. At least, not yet... Looking west, they spy an odd, swirly thing. Looked kind of like a portal. So, Jattar sent his psicrystal to investigate. It got pecked at by an imp, though it was impossible for the imp to get through its hardness. On the downside, the imp alerts Longtail, who walks out, sees the party, and goes invisible. He rolls high on the initiative, and decides to say "screw invisibility, I want them dead". FIREBALL. It hits everyone but Ninarika. Jattar, actually, is brought to one hit point. He flees, as does Donkor, as does Ninarika (not wanting to be left behind with the scary rat-thing). Atreus, Sliss'th, and Malus, on the other hand, want to kill it dead, and so they charge in, melee weapons a-swingin'. They back Longtail into a corner, and, after much swinging of swords, manage to put him down (though they almost didn't... Atreus got put to sleep, Malus wasn't getting through the DR, and Jattar, when he joined, could only hit on a nat-20, so it was really mostly Slissth). After his defeat, and some token resistance, Achsyyx (the imp) surrenders. In exchange for its life, the imp tells how to close the portal... a creature from the Prime Material Plane must be forced through. It then uses Suggestion telepathically to compel Sliss'th to volunteer for this suicide mission. It wasn't until afterwards, when the imp left cackling, that the party realized that perhaps there was another way... or perhaps they could have used Longtail's corpse... Oh well. They head east, and enter a nondescript room (A113). However, Atreus steps on a panel which takes him to an airtight room (A114), which is not ideal. Not at all. In the process of finding the way back, he also finds three silver daggers (which would have been helpful against Longtail, the party laments). They then pass through a room with a malfunctioning trap (A111), which they clear away to get through, and a really hot room with a SUSPICIOUS PLATE ON THE GROUND (A112)!! ...they leave it alone, much to my dismay. They exit this room, and... NEW REGION! And a new DM. I rolled a d3, and it came up as my girlfriend, who is on this forum as PeerWon. Seeing as how she has never DMed before, I help her along. The party enters at, conveniently enough, B1. And trigger a pit trap. Oh, Atreus, you and your badly failed Search checks... They then go north to B2, and investigate some writings on the wall (which end up being graffiti). Searching around, they discover a secret door to B4, and a dagger. B4 is an armory, and... well, they don't really take anything. Donkor replenishes his supply of sling bullets, but that's it. Onward, and forward... to another trap. A tripping chain and a portcullis, which nearly trap Atreus (though he is dragged out from underneath by a combined effort). Then they eplore a room full of... mirrors (B6)? They enter... and THE DOOR SLAMS CLOSED AND TURNS INVISDABLE!!! God I love this room... That's where we left off this session, with the party being stuck in the mirror room. WHO WILL SURVIVE? Find out next time! [/QUOTE]
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