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<blockquote data-quote="rvalle" data-source="post: 3119533" data-attributes="member: 28272"><p>So after I think my group is heading to F they keep going to "I". Though there are mutterings about oozes and icky walls. </p><p></p><p>The Snake Lady in I is arranging for a Drow Rogue to show up to help the party get into Mahir's study. She told them to come back in a few days.</p><p></p><p>They try to find it on their own but, as the parties one rogue type character had died and the player made a Rogue 1/Monk 4/Sorc 1/Dragon Disciple 2 they have NO chance of finding those DC 30+ secret doors.</p><p></p><p>The Dragon Disciple player is the one most wanting to leave "I". He is 'done with Oozes. Lets go play with the Minotaur ." Since they are waiting for the Rogue to show up the party, led by Dragon Boy, decide to look into F a bit and then head back to "I". Oh boy thinks I...</p><p></p><p>Even though I'm using Fantasy Grounds and mapping is going to be an issue I want to try this. I tell the group that I didn't have time to get a map ready for them and so I will be hand drawing one. They take this in stride.</p><p></p><p>I had pre-rolled the two Gate doors in the N hallways. The party gets to the S one and open the door. It leads to... F62? N side on the E side of the Broken Axe area. First guy walks though... he's LG (and a Garrison member) so nothing happens. Dragon Boy walks though... Gets Confusion and Rage dropped on him. Fails his save, rolls for action, attacks the LG party member. Rolls a 20, confirms the crit and does 46 points of damage with a long spear.</p><p></p><p>The gnome bard on the outside of the room sees what is going on and casts a Calm Emotion spell. Dang bard... it automatically drops the Rage AND the confusion effect for as long as the CE spell is up (8 rounds). </p><p></p><p>Dragon Boy apologizes... so sorry, ect, ect. LG fighter is none too happy. I'm still doing things round by round. LG fighter moves back though the door keeping an eye on the back stabbing party member. </p><p></p><p>Dragon Boy moves E though the room and into a hallway. LG fighter follows. Gnome Bard moves though but I don't make him make a save as he is a Garrison member. Lizardman Druid (from A) moves though the doorway... makes a Fort save vs Paralization and makes it but tells the party something weird happened when he went though the door. Halfling Sorc moves though... same save but fails. Dragon Boy moves back into the room and that is when the Bards Calm Emotion wears off. Dragon Boy attacks the helpless halfling with a bite and a claw (other claw missing). Bard casts another Calm Emotion spell.</p><p></p><p>Dragon Boy quits. Says that's it... he's heading back to the Garrison, he's had enough. Moves back though the doorway and is blinded. Lizard man moves back though and is deafened. </p><p></p><p>Everyone moves out. As the Bard starts to head to the door it starts to close (I didn't like the text in the book about it closing when all the party members have moved though. How does it know? I figured it would close after 1 min.). Bard hops though the door and it closes. </p><p></p><p>LG fighter ponders... and opens the door again. It now opens up to a new room! He moves though and looks around and then heads back out.</p><p></p><p></p><p>I was so close to getting them trapped in there! So close...</p><p></p><p>I bet I don't hear any more mutters about 'going to play with the Minotaurs' . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>rv</p></blockquote><p></p>
[QUOTE="rvalle, post: 3119533, member: 28272"] So after I think my group is heading to F they keep going to "I". Though there are mutterings about oozes and icky walls. The Snake Lady in I is arranging for a Drow Rogue to show up to help the party get into Mahir's study. She told them to come back in a few days. They try to find it on their own but, as the parties one rogue type character had died and the player made a Rogue 1/Monk 4/Sorc 1/Dragon Disciple 2 they have NO chance of finding those DC 30+ secret doors. The Dragon Disciple player is the one most wanting to leave "I". He is 'done with Oozes. Lets go play with the Minotaur ." Since they are waiting for the Rogue to show up the party, led by Dragon Boy, decide to look into F a bit and then head back to "I". Oh boy thinks I... Even though I'm using Fantasy Grounds and mapping is going to be an issue I want to try this. I tell the group that I didn't have time to get a map ready for them and so I will be hand drawing one. They take this in stride. I had pre-rolled the two Gate doors in the N hallways. The party gets to the S one and open the door. It leads to... F62? N side on the E side of the Broken Axe area. First guy walks though... he's LG (and a Garrison member) so nothing happens. Dragon Boy walks though... Gets Confusion and Rage dropped on him. Fails his save, rolls for action, attacks the LG party member. Rolls a 20, confirms the crit and does 46 points of damage with a long spear. The gnome bard on the outside of the room sees what is going on and casts a Calm Emotion spell. Dang bard... it automatically drops the Rage AND the confusion effect for as long as the CE spell is up (8 rounds). Dragon Boy apologizes... so sorry, ect, ect. LG fighter is none too happy. I'm still doing things round by round. LG fighter moves back though the door keeping an eye on the back stabbing party member. Dragon Boy moves E though the room and into a hallway. LG fighter follows. Gnome Bard moves though but I don't make him make a save as he is a Garrison member. Lizardman Druid (from A) moves though the doorway... makes a Fort save vs Paralization and makes it but tells the party something weird happened when he went though the door. Halfling Sorc moves though... same save but fails. Dragon Boy moves back into the room and that is when the Bards Calm Emotion wears off. Dragon Boy attacks the helpless halfling with a bite and a claw (other claw missing). Bard casts another Calm Emotion spell. Dragon Boy quits. Says that's it... he's heading back to the Garrison, he's had enough. Moves back though the doorway and is blinded. Lizard man moves back though and is deafened. Everyone moves out. As the Bard starts to head to the door it starts to close (I didn't like the text in the book about it closing when all the party members have moved though. How does it know? I figured it would close after 1 min.). Bard hops though the door and it closes. LG fighter ponders... and opens the door again. It now opens up to a new room! He moves though and looks around and then heads back out. I was so close to getting them trapped in there! So close... I bet I don't hear any more mutters about 'going to play with the Minotaurs' . :) rv [/QUOTE]
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