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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 3170846" data-attributes="member: 40110"><p>My players have found Mahir's cache.</p><p>Detect Secret Doors made fairly short work of the diabolical locks guarding the book of Rituals, and I also threw in a pot with some doses of Halruaan Great Elixir (from the Shining South) as well as the Fountain of Fortune's Folly that was in Dragon magazine a while back. Both seemed appropriate for the forces and magics involved.</p><p></p><p>They encountered the phasm and didn't fight it - after discussions started getting a bit edgy and they picked that the room was set up to look the way it did, it triggered the gas trap and the party retreated. They have stocked up on the bogus reagents though so may have some fun with that in the future.</p><p></p><p>Lots of fun with the drider statue that locks the doors to the cache, once they realised that they could talk to it instead of just simply answering the questions. I even threw in the line that it wasn't a simpleton like the ones from "Sirius Cybernetics Corporation" who derive pleasure from opening and have their satisfaction in knowing that they have done a good job. - Not sure where they will head next session, so I better start reading up on Section J just in case they are too scared to head north.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3170846, member: 40110"] My players have found Mahir's cache. Detect Secret Doors made fairly short work of the diabolical locks guarding the book of Rituals, and I also threw in a pot with some doses of Halruaan Great Elixir (from the Shining South) as well as the Fountain of Fortune's Folly that was in Dragon magazine a while back. Both seemed appropriate for the forces and magics involved. They encountered the phasm and didn't fight it - after discussions started getting a bit edgy and they picked that the room was set up to look the way it did, it triggered the gas trap and the party retreated. They have stocked up on the bogus reagents though so may have some fun with that in the future. Lots of fun with the drider statue that locks the doors to the cache, once they realised that they could talk to it instead of just simply answering the questions. I even threw in the line that it wasn't a simpleton like the ones from "Sirius Cybernetics Corporation" who derive pleasure from opening and have their satisfaction in knowing that they have done a good job. - Not sure where they will head next session, so I better start reading up on Section J just in case they are too scared to head north. [/QUOTE]
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