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<blockquote data-quote="Hussar" data-source="post: 3177326" data-attributes="member: 22779"><p>As an online gaming convert, I can say that it is a pretty decent way to go. You just gotta be willing to work with the medium which means that DM prep work is completely different. I spend the majority of my time googling images for the game and the rest surfing sound sites for background ambiance.</p><p></p><p>J has claimed a couple of casualties in my group. One to blinding stupidity and a trap the other to simple bad luck - the favoured soul got mobbed by rasts.</p><p></p><p>However, J has taken a bit of a twist for me. The party released all the wyverns and they managed to free the two Deva statues (bloody bard and lots of break enchantments). I switched up the devas with Trumpet Archons sans trumpets. The wyverns are currently trying to dig their way into Tyrus' prison and release Tyrus. There's still 9 of them on the loose, all gathered together. The party is about to launch an assault on them. Should be a glorious fight.</p><p></p><p>I'm thinking they are actually going to be smart, draw off a couple of wyverns to mug first and then withdraw to rest. Then go after the main bunch. </p><p></p><p>On a side note, I would like to say that Truenamers work bloody great as cohorts. I changed Fyrsil into a 10th level truenamer and he has become the cohort of one of the PC's. It's worked great. Healing after fights, buffs, funky movement. Not stealing anyone's thunder, but just making the whole party better.</p><p></p><p>The party has gotten rather large of late. Six PC's of varying levels from 11th to 13th, a Truenamer cohort and a pair of Trumpet Archons. Against 7 CR 11 Fiendish Wyverns. Should be interesting. I figure the Behirs will come out to play if the fight is going to badly for the players. Maybe a surviving giant or two.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3177326, member: 22779"] As an online gaming convert, I can say that it is a pretty decent way to go. You just gotta be willing to work with the medium which means that DM prep work is completely different. I spend the majority of my time googling images for the game and the rest surfing sound sites for background ambiance. J has claimed a couple of casualties in my group. One to blinding stupidity and a trap the other to simple bad luck - the favoured soul got mobbed by rasts. However, J has taken a bit of a twist for me. The party released all the wyverns and they managed to free the two Deva statues (bloody bard and lots of break enchantments). I switched up the devas with Trumpet Archons sans trumpets. The wyverns are currently trying to dig their way into Tyrus' prison and release Tyrus. There's still 9 of them on the loose, all gathered together. The party is about to launch an assault on them. Should be a glorious fight. I'm thinking they are actually going to be smart, draw off a couple of wyverns to mug first and then withdraw to rest. Then go after the main bunch. On a side note, I would like to say that Truenamers work bloody great as cohorts. I changed Fyrsil into a 10th level truenamer and he has become the cohort of one of the PC's. It's worked great. Healing after fights, buffs, funky movement. Not stealing anyone's thunder, but just making the whole party better. The party has gotten rather large of late. Six PC's of varying levels from 11th to 13th, a Truenamer cohort and a pair of Trumpet Archons. Against 7 CR 11 Fiendish Wyverns. Should be interesting. I figure the Behirs will come out to play if the fight is going to badly for the players. Maybe a surviving giant or two. [/QUOTE]
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